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Witch Trainer Silver - Feature Update 1.49

Lunacy is back on the menu in this latest update of Witch Trainer Silver. Get ready to experience just how far Miss Lovegood will go to take care of her most favourite magical creature. Or is it th...

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[Early Access] Witch Trainer Silver - Feature Update 1.49

Hi everyone, the holidays have come early and we've got a treat for you. We've just finished some early access content, including upcoming Luna events and updated Hermione favours, all in a handy l...

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Announcement - New Designs, Upcoming Updates, and Future Plans!

Salutations, everyone!

With the Tonks update now released and the majority of bugs squashed, today's announcement post will focus on upcoming content. We've got quite a few exciting things to...

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Witch Trainer Silver - Feature Update 1.48

It's finally time for Genie to be taught a lesson, by our favourite teacher Sn— I mean Tonks, in this latest update of Witch Trainer Silver. Get ready to be teased, squeezed, and thoroughly pleas...

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Outfit Preview: Sailor-inspired Luna Set, Tonks' Sultry Lingerie & Slytherin Bikini for Hermione

Our new outfits are out of this world - literally! After being handpicked by our awesome community and then voted on by our platinum tier members with their trusty wand clicks, Luna's moonlighting ...

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Devblog #31 - A pair of helping hands

What's up guys. Johnny and Nix here with another Devblog.

We've been hard at work here at Silver Studio Games over the past few months—focusing not just on new Tonks content (which we've al...

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Devblog #30 - An Oral Lesson

Heya guys, Johnny here with another devblog. In today's devblog, we're giving you a sneak peek off an upcomin...

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Devblog #29 - Valley of Plenty

Welcome back to another devblog post! This time, we're going to talk about the new Tonks scene and som...

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Witch Trainer Silver - Patch 1.47.3 (Includes Chinese and Russian translations)

Hello everyone,

Today marks another milestone for the project, and just as promised a year ago, we have finally completed translation support and are now able to include other languages in th...

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Announcement - Double the artists, double the fun!

Hello lads and gals,

So, with the first part of the update done and dusted, it's time for us to reveal our hand regarding the next big changes we're planning. We know you're all still waiting...

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Witch Trainer Silver - Update 1.47🐇

Hey there, long time no chat! It's been a bit since our last update, but the wait time is coming to an end because the first part of our next big patch is dropping right now, and we have some annou...

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Devblog #28 - Absolute Insanity

Hello lads and lasses,

In today's devblog, we're going to dive into the absolute madness of game dev. You know, the kind of chaos that makes you question your life choices and sanity. But hey...

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Devblog #27 - Drawing Curves

Hey everyone, LoafyLemon here! I'm back with another deep dive into the inner workings of my creative processes and what I have learned over the year working on this project.

So, to begin, I ...

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Ho-ho Hoes!

It's been an interesting year, to say the least. On one hand, we've made great progress with Witch Trainer Silver. LoafyLemon has been picking up and learning art at an impressive rate, and the gam...

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Devblog #26 - Reporting In

What's up fellow degenerates, Johnny here with another devblog.

As mentioned in my previous devblog, I've been working on "borrow panties" and "jerk off on panties" writing for Cho. This writ...

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[Cross-Promo] «Project:Possible» by Leroy2012

PATREON 2024-12-17 18:00:03 +0000 UTC View Post

Devdump - From Trash to Treasure

Hello, LoafyLemon here! It's been a while since our last devdump post, hasn't it? Well, life gets in the way sometimes, especially when you're trying to juggle development, art, programming... oh w...

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Devblog #25 - Making It Gooey

Hey everyone, LoafyLemon here!

It's been a while, right? A couple months or something? Sorry about that. We've just been busy working away on the game and I was struggling with some writer's ...

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Devblog #24 - A Sticky Situation

Hello everyone, Johnny here with another devblog.

Since my previous devblog, I've finished writing the lead-up content to Tonks' first sexual event. I'm currently working on proofreading and ...

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[Cross-Promo] DEEP VAULT 69 by bohohon

PATREON || BOOSTY || View Post

Devblog #23 - 2 Be Done

Hello dear supporters, LoafyLemon here!

I realise it's been longer than expected since the last update, so I'll try to make up for it by making this post a bit longer than usual. :) View Post

Devblog #22 - Gotta Train 'Em All!

Hello fellow degenerates, it is I, Johnny, here to deliver another development blog.

As I'm currently in my writing den, I thought it was a good time to dedicate a post and delve into a topic...

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Announcement - Art Direction, New Mascot, Updated Tier Rewards

Hey everyone,

We wanted to take a moment to update you on a few things happening behind the scenes at Silver Studio Games.

Art Direction

2024-07-31 16:18:38 +0000 UTC View Post

Devblog #21 – Scribbling it down

Heya, Johnny here with another devblog.

First thing's first, I'd like to take a moment to thank you guys for your feedback on my previous devblog. I don't often have the opportunity to write ...

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Devblog #20 – What's cooking?

Hey there, fellow perverts! It's your boy LoafyLemon here, back with another update on our sexy little project. As you know, we've been hard at work on both the user interface designs, and Tonks co...

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Devblog #19 – Spitballing with Tonks

Hello gamers, Johnny here.

In today's Devblog, I will cover some non-spoilery things I've been working on, as well as an idea for which I would appreciate some feedback.

Over the past c...

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Devblog #18 – Mirror's Edge

Hello everyone, LoafyLemon here!

In today's post, I've got two brand new sketches of our (yet another) favourite witch, Tonks. First up is an adorable little scene that takes place in a publi...

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Devblog #17 – Serving up a new menu

Hey there, LoafyLemon here!

It's been about two weeks since my last post about the new interface design, and a lot has changed since then. The new UI is looking sleek and sexy, but we're not ...

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Devblog #16 – A blast from the past

What's up gamers, Johnny here.

In today's devblog I wanted to share some insight into the evolution of the project and my approach to writing for it, along with some of the writing additions ...

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Devblog #15 – Interface Design 101

Hello there, dear reader, LoafyLemon here!

Today I'd like to do something a little different and combine Dev Blog with Dev Dump. A little something to showcase the inner workings of my proces...

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