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isADRI

isADRI

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isADRI posts

Progress Update on Underwater Combat

so here's a bit of news for the underwater mod i've been doing, it's been a while since i talked about it.

I've managed to make a different system compared to CBE, so this underwater combat w...

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Inquisitor 3.7(Dedicated) Telegrahped Concentration for Mages & Impactful Blocking update

Impactful Blocking slow movement issue is removed, but NPCs walk while blocking

Fixed stuttery movement too, with better blending of walking + block idles

Also, added unarmed block anim...

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Quick Draw - Behavior Based Fast Weapon Drawing and Faster Aim with Arrows

  So here's another small behavior mod that may come in handy,  I never really liked skyrim's vanilla weapon unsheathe speed, everyone is firing their arrows and spells at you and th...

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Impactful Blocking Reactions

A simple mod I really wanted to make and felt very necessary to modernize combat.

This works for both PC and NPC, vanilla skyrim's block behavior just felt very non reactive, the only way to ...

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Telegraphed Sabrecat and Bear Attacks

While I'm waiting for help and trying to find solutions on some of my other mods, I did something simple and different for now, not involving NPC humanoids. This time I decided to give creature beh...

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Project Impact Auto Attack Fix; Recoil Mod and ABR 5.7.9 Demo

So Project impact from 1.2.6 had auto attack bug issues, this is now fixed with 1.2.91, light player hits are also smoothened out, the first hit animation is now lightly blended so movement and tra...

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ABR 5.7.9 New Directional Charged Attack System(Stances)

So before everyone of us enjoys a nice weekend, I decided to create something yesterday, I noticed a lot in the discord are mostly talking about custom animations, I do enjoy the stances mod too, i...

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ABR 5.7.8 - Inquisitor 3.6 - Project Impact 1.2.9

Hi Everyone, so apologies if this is different from how I usually post, but I haven't been well lately,   So i just finished and published all 3 projects in this post and will try my best...

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Project Impact 1.2.7: Sitting Through Tables fix....

Yup, out of all the bugs i could get, I could have accepted Crashing, skipping hit behaviors, behaviors not working but...... it had to be sitting through tables.

If you ask me why this hap...

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Elder Scrolls Deliverance - FP Overhaul

Hi Everyone! So it's here! the 1st iteration of my KCD based FP combat.


So design wise, this isn't an update of FP Revo, this mod does very different things

- Removes Regular...

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Project Impact 1.2.6 animation overhaul

Hi Guys! So here's a small behavior change and a full animation revamp for Project Impact.

There are now 2 types of Reactions,

    - Decisive Hits: Reactions after ...

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Vanguard Bash Behaviors Repost

Heyy guys! So I'm not sure if everyone has learned about the news but vanguard was taken down by a nexus moderator recently, so I posted it on my Discord and on the Skyrim Guild discord for now
...

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Discord Community Server

   Hi Everyone, this community has really grown even more so than I expected, Really awesome guys and I can't thank you all enough; I haven't really been able to reply to everyone wi...

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Project Impact 1.2

Sooooo... apologies if this took a while, I wanted to publish something everyone can use and have fun with from the start til the finish of their playthroughs, so lots of testing was done,

...

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mom can we have KCD at home?

just a little side project while waiting for some of the reviews on the play-tests of project impact,  I tried to make a new FP combat-behavior revamp that relies on directional attacking and ...

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What I've been working on for Project Impact 1.2

So before I start, credits to everyone for the awesome suggestions! 


many felt the 1.0 version felt cheesed because the enemies would lay still all the time, for 1.2 however m...

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Attack Behavior Revamp 5.7.7 - Similar NPC and Player Behaviors(SUICIDE VERSION)

Hi Everyone! So here is the optional suicide version for 5.7.7,  NPCs Attack thesame way as the player, though this was actually done by remaking a pre-5.7 version just for the NPCs on separat...

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Attack Behavior Revamp 5.7.7 and Project Impact 1.0 DAR Based Reaction System

*CHECK THE GUIDES FOR INSTALLATION INSTRUCTIONS, THERE IS ALSO A FAQ DOCUMENT SHOULD YOU ENCOUNTER ISSUES, I HIGHLY RECOMMEND READING AND DOING EVERYTHING STATED FIRST BEFORE ESCALATING THE ISSUE* ...

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Just a little more and 5.7.7 is Ready

So this is what I've been doing lately, if anyone is curious to the current progress so far. tons of testing, so I eventually get the output I want.

I cant speak for each and everyone of the...

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what's releasing for 5.7.7 of ABR

Hey Everyone! So apologies if I hadn't been active with the replies lately, this new update is huge in the back end and it really does take a lot of my time with testing and adjustments,

I ...

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2 Attack Behavior Revamp Versions : 5.7.5 NPC freezing Fix & Same Player and NPC Attack Behaviors

Hi everyone! so as the title mentions, and after receiving help on testing on several mod load orders, NPC freezing has been prevented with this latest version, the solution was to create a separat...

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Thu'um 2.0 Dedicated Version

To my guy that requested, here's a "no need for right alt" always available version of Thu'um.

there's no esp because the esp was only needed for the toggle, fully replace the previous versi...

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5.7.4b Alternate version - faster attack animation exit

Bad News Guys....

        i dunno when I dunno where but after working on an alternate version of ABR where attacks transition to exit quicker, my ...

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Attack Behavior Revamp Update 5.7.4 hotfix

I am an idiot...

Hi! Everyone, So I finally fixed the mistime of the1st right hand attack, turns out it was an unneeded edit to the animation clip properties that I carelessly did to hook the...

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Thu'um 2.0 AMR based diverse shouts and more combo variations

Hi! Everyone, As I promised earlier this month, I have been working to adapt all my projects to use AMR, I started first with ABR's regular attacks, the bash behaviors, and now I adapted my Thu'um ...

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ABR 5.7.3 Animation Speed Control Fix

This now hooks the weapon speed variable to all attack behaviors, in other words, previously, regular attacks could not have a speed change and relied solely on the animation

I was able to re...

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Attack Behavior Revamp 5.7.2 -Reworked NPC attacks and many more!

Hi everyone! So first of all, sorry if you hated the previous NPC attack animations, They were not as balanced as I thought it to be, and I decided to make this update to improve on that and much m...

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Update on my Bash Behaviors mod

Hi everyone! I just updated my bash behaviors mod as I am working on new NPC attacks with level progression and felt like the bashing also had to be improved, I decided to just upload this on nexus...

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Preview of Upcoming ABR features..

Just wanna show what I was able to do and what we can have in the future, I've been working non-stop on trying to implement what I wanted for quite a while which is to get CGOxCBExABR and making ev...

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First Step for Project Impact: ABR 5.7: Attack Combos Reboot

It's been quite a while since my previous post but I have been quite busy lately as I'm almost coming home! But I've been working as much as I can as well with my goal which is project impact

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