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isADRI

isADRI

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isADRI posts

Inquisitor Dedicated Optional File(no need for right alt), Add on AMR based Animations with Custom Motion Data and Next Project Plans

So here is the optional dedicated version(mod without pressing right alt) for those that requested, If you plan to use this optional file, remove the main version, they have thesame features except...

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Inquisitor V3 Update here!

-new combined casting behaviors 

-new left magic + right weapon equipment

  -new running/charging cast behaviors for both aimed and concentration spells 

-pote...

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Inquisitor v2 Optional version: No Magic Rapid fire

I understand that some want staffs not to be thesame in behaviors with magic so there is incentive to use them, so apart from just not pressing the combo in magic, here is an actual optional versio...

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Inquisitor V2 is here!

Left and Right Staff and Magic Behaviors now supported!

All magic/casts can be chained and can combo

Supports magic mods and staff mods


Just a few reminders and I'd app...

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ABR 5.5.2 Update and Inquisitor v2 Preview

JUST A REMINDER: 5.5.2 Update does not contain any new features, however I needed to make a compatibility patch for the upcoming v2 update of inquisitor which will add dual wielding and magic behav...

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v1 of inquisitor Here!

was able to pull off the base concepts I want with a staff behavior mod,

and now its here!

features include

-staff/magic block: with mods like CGO or dual wield parrying, we can b...

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Another Update of Project Impact, clear concept of the features and implementations

here is a preview of what features will be included with the Impact mod, juggling isn't the only feature, I am planning to add various types of enemy reactions depending on the move, like for examp...

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Let's Try to start this month Strong! : ABR 5.5.1 Hotfix

I managed to locate some of the states that wouldn't play well and freeze. Most of the player combos no longer freeze.

Additionally, after the last Charged attack combo, if an attack is press...

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another sneak preview of project impact - enemy juggling feature

Again, sorry for animation quality, but right now, we are testing if the enemy responds as intended when hit. Right now we have the reaction we want to keep enemy juggled, so this is a huge win for...

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Project Impact - New upcoming mod included to the Projects List

Hi guys! We'll try to start this new month as strong as ever, currently, I thought about one of the ideas of one of our fellow patrons, who suggested creating an enemy reaction mod, the idea intere...

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A complete Guide for all animation files used and when they are used for Animation Enthusiasts!

Just a complete guide to all animation files used and when they're used, this is useful when you want to replace a certain animation. Since the AMR Plugin is out, we will see more animations take a...

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My thanks and Future Plans!

Firstly, I want to thank all of you guys for what is a very successful month! over 100 Pledges reached, over 500 YT subs, Lots of big youtubers showcasing the projects and your constant feedback, c...

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Attack Behavior Revamp 5.5 is here!!!

the new 5.5 version is now available!
all features described in this post: https://www.patreon.com/post...

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Update on upcoming Staff Combat Overhaul

-allows us to switch between the traditional Vanilla Staff combat and A more action oriented fast paced staff combat akin to games like dragons dogma and dragon age inquisition

-staff blockin...

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Animation Data Plugin Released - What's next???

for those that follow the modding community thoroughly, some of you might have noticed the new plugin, which allows all animations to have all the Data inside the animations themselves instead of t...

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Preview For Attack Behavior Revamp 5.5

Upcoming Features for Version 5.5 of Attack Behavior Revamped

-New Staff Attack mode animations as well as  the Casted Attack Animation

-Smoother Transitio...

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Attack Behavior Revamp 5.4.5 new Sneak attack Behavior

I'm gonna post this small new feature for ABR, alternate sneak power attack behaviors. Similar to charged attacks, you can hold your power attack until you release it, and once released you can lea...

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Attack Behavior Revamp Standalone 5.4.4 Now Ultimate Dodge Compatible

Gonna Post this Minor Update for Attack Behavior Revamp

-Ultimate Dodge now fully compatible, If you don't like CGO and want a dodge mod that isn't script triggered like TK Dodge, You can now...

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Fully Animated Shouts V1.0 finally here

Fully animated shouts v1 is finally here, it is a toggleable alternate shout behavior state that gives unique shout animations for all the shouts.

you can toggle it with the right alt like mo...

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Shout Mod Progress Update

Shout mod is nearing its completion, though there are certain issues I'm attempting to smoothen out, most of the Individual Shouts have their unique animations, and a combo can be done after the sh...

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Upcoming Shout Behavior Mod Little Preview

Just wanted to share a preview of what I've been making recently, A fully animated shout mod.

right now the animations are mostly complete but I'm having trouble using DAR make them varied. I...

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Attack Behavior Revamp 5.4.3

I'm Posting a little update of ABR which contains minor changes and is a setup for a new update with more in depth features

-Added new animations for base greatswords

-added a 4th attac...

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Enemy Magelock - The Prelude to My Magic Behavior Mod

I just recently published a small mod that changes NPC magic Behavior wherein they are committed to their casting state. This is good especially for those who love 1 v many combat and install mods ...

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Attack behavior Revamp 5.4.2 Early Access

Latest version with all features, standalone but can work with CGO

installation instructions is similar to the previous versions

1. Install Nemesis

2. Install Dynamic animation re...

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Attack Behavior Revamp 5.4.2 New NPC attack behaviors

This Update Will have new NPC attack behaviors Compatible with all Combat Mods, Now, NPC have a total of 5 unique attack behavior patterns you can anticipate and base your decision making on. ...

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New NPC Bashing Behaviors Release v1.0

If you have played with the latest 5.4.0 version of ABR where attacks are telegraphed, this mod does the same to the NPC bash behaviors, This contains fully animated more telegraphed bashing for NP...

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FP Revo Is Finally Here!

The First Person Attack Revamp is Finally Out Now

What this Adds:

Committed Regular Attacks

Attack Combos

Charged Attacks

Switchable to vanilla attack behaviors for th...

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Some Updates on the First Person Combo System

Hi Everyone! Here is the progress on the upcoming first person Revo. 

-Combo Chain with transitions added.

-follow up 3 hit and 2 hit strikes added

-established the alternate...

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New Feature Demonstration for Attack Behavior Revamp 5.4

This is the Demonstration of All the features included in 5.4, a description is mentioned in the previous post! As well as the stable/working early access of the mod

Again here is a list of t...

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Attack Behavior Revamp 5.4 - Showcased features added

-NPC New Attack Behaviors and Pattterns(telegraphed attacks and occasional 2 hit combos)

-Single file that works with or without CGO(no need for a specific CGO version)

-Toggle between ...

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