NokiMo
isADRI
isADRI

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ABR 5.7.9 New Directional Charged Attack System(Stances)

So before everyone of us enjoys a nice weekend, I decided to create something yesterday, I noticed a lot in the discord are mostly talking about custom animations, I do enjoy the stances mod too, it's really in depth especially along with the addon

tho for those that want stances differently, similar to for honor, here's an updated version of ABR, I didn't make any knew animations yet, but with this behavior framework, especially if you love to grab loads of animations you can organize your own movesets per direction after you land a charged attack,

this is quite similar to what I made a few days ago, the KCD mod, although you can still do regular combos with this ABR

so the combo goes like this
Charged Attack -> combos 1-5; you can use power attacks after your new combo(no per stance power attack files yet though as that would take me another 40 behavior files+properties similar to what I just made but planning to add soon)

so the file names are described in the images
for 1 handed, 

"CHG_R1hm_fwd1" up to 5

"CHG_R1hm_bwd1" up to 5

"CHG_R1hm_rt1" up to 5

"CHG_R1hm_lt1" up to 5

for 2 handed

"CHG_2hm_fwd1" up to 5

"CHG_2hm_bwd1" up to 5

"CHG_2hm_rt1" up to 5

"CHG_2hm_lt1" up to 5

this is a different take on the stance system, you can use this along with the other one too, also, you don't need complex DAR folders, just put them in the weapon files 6100-6900 in ABR folder or you can make your own but the conditions are just simple

Anyways, this means you  don't need to give up one cool animation for another, you can set that to the combo after the foward charged attack and use another animation for the backward, or sth like that, anyways I hope everyone has a nice weekend!

ABR 5.7.9 New Directional Charged Attack System(Stances) ABR 5.7.9 New Directional Charged Attack System(Stances)

Comments

To ADRI, thanks for your very awesome mods, the effort you put through on each of them. Just wanna say that I'm really confused with this update. Mine I think is working fine on 5.88, but what confuses me here is whether I still need to install the Stances mod along its add on, or no, because ABR already implements this independently (introduced in this update)?

Hey is anyone aware if you can get CGO's 1handed "move while casting a spell" attacks to work with ABR?

I am also unable to install this properly.. Here's a list of issues that I'm dealing with which may help to pinpoint a problem: - No attack combos, defaults to normal Skyrim animations with ice skating - Animations can be seen stacking - No attack commitment, doesn't lock camera movement or anything - Is ABR supposed to have an MCM? It doesn't. - CGO rolls do not work at all Despite following the Nexus mod page and even Patreon page's installation instructions to a T I can't seem to get it to work. I even tried it on a completely default load order except for ABR, CGO and the essentials (my optimization mods, USSEP, but no budge. Any help?

Im kinda confused im not really sure how to install this properly anymore and i do use cgo

The_man_who_speaks_in_hands Gaster

How do you limit attack combos? I replace greatsword animation with "4 hits" attack animation but there is a "fifth" attack that occur

Mathias

Can you elaborate on what it does exactly & how safe it's to use?

thanks1!!!!!!!

THANKS!!!!!!

try pressing Rshift lol, same thing happened to me. It's a feature to change the stances even if you dont have the stance mod

K Z

My character plays '1h animaion' with 2h weapon, and the character plays '2h animation' with 1h weapon. I don't know how I make this problem. All of ABR_5.X versions show same phenomenon. 'ABR 4 Full commitment' doesn't do. May I reset my script? ABR_4 version is not as good as ABR_5. Your mod is amazing, but I can't play the skyrim anymore...

Would you divide player’s motion without NPCs? NPC’s attack motion is easy yet.

Works perfectly but it seems that CGO isn't working (leaning, rolls, etc). Anyone with CGO have the same issue and know how to fix?

Serginio Leveque

yes but make sure you go into Nemesis subfolder and get rid of 1hm behaviors folder and magic folder if you're using inquisitor as well from that folder. I wish ADRI would put this info in his posts.

is there any way to disable the 3 strike power attack after normal attacks?

One other thing, with this update do you think you could please put out a tutorial video to follow along?

J

Hey do you have any opinion on this, it's a preconfigured ABR stances setup? httpss://drive.google.com/file/d/1UrvatFm_qphh8xdf9RLQiscUdtCP9Gbj/view

J


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