0.15 with the end of Hartlepool Main Story is finally here. Biggest update on number of graphics, gameplay, gamelenght and code complexity since launch. Now available for free!
>> DOWNLOAD 0.15.e Win64bits <<
>> DOWNLOAD 0.15.e WIN32bits<<
More platform downloads will be added once we see there is no major problem in this update.
Gameplay Lenght: Highly varies on paths taken, but generally 1'30h-2h+ of action and funtimes packed content for a single run and at least an extra hour if checking all paths and minipaths.
0.15 Raw Data:
40+ animations
200+/- fun times stills
300+ action packed stills
100+ more stills
Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)
In Detail:
And the polled extra scenes:
Extra details:
Planned but finally not included in 0.15.
Mercs final resolutions scenes. Will be included in the quick 0.19 update. I did not wanted to take more time to make the full release.
0.15.e Changelog:
-28 stills remastered on Prologue
-Some little fixes
Fixes on 0.15.d from 0.15c:
-Fixed the temporal names on conversational options on the Extra Pirate Fun.
-Some fixes on lateral combat.
-Fixed all (I guess) possible story inconsistencies in Hartlepool, forcing the player to progress in the Fortress storyline before finishing Hartlepool Main Story.
Known bugs:
-Some times, based on player actions , there is a bug where the Sneak Trip on the Canary Trail needs to be repeatead two times in order to continue the story. This is a ugly bug, but doesn't break anything. I caused this bug this months ago in order to fix save compatbility. The code to fix it I put there was quite complicated and I'll better wait to the end of Chapter 2 to fix it adequately, when also I know most of people that go around there will be just starting a new game and not resuming from an old save without the Rat Problems quest completed.
Little guide (May include little Spoilers):
How to Start the Warpath resolution of Hartlepool:
With a Save before starting the Diplopath, and after making the sneak trip to the Pirate Cove (or of course in a new game);
-You can start in two different ways, talking with Anibal or talking with SirDupre.
This will have different direct consequences.
1)There are various choices you can have taken before that will affect your tactical options in the field, but if you can, I recommend to buy powder. Captain Talvert being friendly is an option too. You don't need nothing compulsory of this for ending the Warpath, but for extra affinity points, more story permutations, difference scenes, etc,
2)You'll get to a Hub Camp where you can save, to easily repeat, before making your tactical decisions. You'll have more or less depending if you have those optional extra items/choices.
-As Sir Patrik, you'll play always one of three main points of view of the Warpath, but the other choices you make will affect visual or storywise in less or more degree.
-The diverse possible paths will collapse in an unique ending; with the different affinity level on Hartlepool the more wise the tactical decisions are.. Same as diplopath, rewards will increase with level.
The Warpath develops in a cinematic linear way during 40-50 minutes depending on the path chosen. Some paths have more or less length, or depends on your gameplay.
-One path is only cinemtatic.
-One path has combat gameplay.
-One path has 3d exploration gameplay.
Little Start of December Devlog:
This update has taken me a pair more weeks than I wanted, both for complexity, debugging, and RL extra jobs, but I cannot be more happy with it. Right now I began the production of 0.19, that will be a small update with some extra scenes, that should be ideally released in less than four weeks. (Maybe even in December) I'm going to start working in the new romance menu, the companions systems, and keep working on 0.20. Depending on how fast or more focus I put on some of that work the little 0.19 will be out sooner or later, but any delay on 0.19 will mean more work put on 0.20.
This month you can expect some devlogs about 0.20, about the systems, and specially when the release is available for everyone, probably polls about opinions on systems, about romance preferences, about extra girl priorities.
Enjoy the update!
This post will be updated.