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SeventhVixen

SeventhVixen

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SeventhVixen posts

0.30 Devlog and Happy New Year!

Back in September I decided to split the whole Grassmere story in two so this release will not take forever, and most renders and videos are ready, so coding starts in january.

Ideally I want...

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0.27 Main Release Thread & Changelog

0-25-027 Access:

Current Release Information & Public Release:

Public Access (Updated October 2)
0.27.b is Public
For those ...

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0.27.b Public Release

Available at Steam Beta Branch. (<---0.27.b)
Download Links:
...

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Mid Feb Devlog

Hi theres!

These past weeks I recoded the ground part of freeroam code of this update 'cause its really complex, and was not doing the job, but now looks like running much better so I can jus...

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Start of Feb Devlog

Hi theres! I've been back to coding (and making a pair of missing animations) after my short hiatus to put things on places. Things were indeed put in places.

For sure September to December a...

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End of November Devlog

Pic: 0.25 Penketh's Heart Extras

Hi there!

My plan was to render some 0.30 while I work on my other job the first weeks of december after 0.25 release, as I need to put...

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Update Previews

pics: 0.25

And with the previous and these spoiler pics, all the protagonists of this little update are revealed. (well little, more than 400 renders and still going up...). I guess we could ...

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End of Oct devlog

pic: 0.25

Devlog delayed a bit 'cause I don't really have much to say besides I'm rendering anims and coding every day really.

I guess in the end the number of render of scenes have bl...

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Mid October Devlog

pic: 0.25

Well! Grassmere came out in time and had quick a nice welcome.

Due to all the accumulated days (Since mid August when I released 0.21) o...

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0.24.d Public Release Link

0.24.d version available Check the changelog!

2024-10-08 21:14:23 +0000 UTC View Post

0.24 Release Thread & Changelog

Public Release Available! Also in Steam Beta Branch and Default Branch


Reminder:

...

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Mid-September devlog

Not much to say as I'm coding coding coding to have 0.24 ready this month, but we can recap Math:

Renders on Grassmere: 270 or so -I Still need 50-100 more, but scenes are ready, so they'll b...

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0.21.c Public Release Link

As you know by the >Changelog< this is a Long Testing Version from the new Engine version unti...

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0.24 This month!

Both render and code keep progressing well so it's time to make an anouncement; This month, as a pre 0.25 release, 0.24, will hit Closed Beta.

0.25 was going to be nicknamed...

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End of August devlog

pic: 0.25. Grassmere Chamber of Commerce.

Well! That was an intense august.

I'm a bit delayed on renders due to all the 0.21 coding (amazing tech update), but as I...

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2024 Summer Special

Just an end of summer treat, Our guests, the winners from last month poll, Penketh's Heart.

-Probably tomorrow 0.21.b will go to Field Leaders, looks like the Tech Update is quite in good sh...

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0.21 LTV Release Thread

Available for: Public Release! Download here

Note for Steam player...

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Quick early august devlog

pic: 0.25, improving Grassmere lookout.

Quick update just for not having you in the dark, ' cause I'm knees deep between finishing 0.21 bughunt and 0.25 renders. After t...

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End of July Public Devlog

  • -Progress on 0.25 fare well;

-I'm 160 still renders, 10 mini-animations, 5 long frame animations in, on Leffrin Village.

-Between Leffrin Village and ...

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Development Math Bonanza

pic: 0.25, Leffrin Village

I lied about the not making more long posts so soon x'D

But this one is only for those interested in my work procress.

For thos...

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Side Content Poll for next updates!



So, as you know we're moving to finish chapter 2 and 3. While the main content for the...

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0.20.c Available for Brigands Tier+

Link to changelog and links

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A return and a 12 months schedule.

 Long Post ahead! Last time in a while I swear :P

  • Summary of planned releases in the next 12 months is:

-0.25, Extra conten...

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0.20.b Available for Field Leaders!

While there are no gamebreaking bugs, and all scenes can be seen, progress made, and savegames are totally safe to be make with this version, Some minor bugs have been found (some that can appear i...

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0.20 Release Main Thread (0.20.c) - Public Release

Public Release Link

STATE: 0.20.c Public Release
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0.20.c Released

Second Edit:
-I coded the first three Romance Trackers. Not the best to look yet, but is a start, and way way better than the old romance menu.
-Beyond fixing reported bugs,...

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0.20.a Closed Beta Released

Since 20 days ago I'm back for good working on BFL every day. Today the closed beta 0.20.a has been released (available just right now at the Closed Beta chat in discord for B...

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The situation.

Hi there. Some of you may ask yourselves why the silence since december.

I'm trying to fix a dire economic situation that showed up. I dind't say anything at first because I just wanted to so...

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Keep going

Pic: Making Off Special nÂș1

Hi everyone!

Time flies a lot when you have a lot of stuff to do.

TL;DR:
Release keep slowly coming.

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Awesome spoiler pic and lil' devlog

Little Devlog just as an excuse to post some 0.20 spoiler pic :P

So code is going! 

Also kinda learnt Corel Video Studio to make the video anims these past weeks. ...

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