First of all, I am currently working on a rather extensive new addition to the mod, that I am not going to disclose any details about just yet. Just know that it will be a lot of extra fun. It might take a while to get it ready (even to a basic state), but even though my main focus is on that, in the meantime I'll of course manage to get some regular updates out as well.
Changelog
Hotfix (11.02-19)
Cannabis
Cheat Commands and Settings
Other
How it works
Cannabis
I have slowly started looking at overhauling the cannabis part of the mod, and what better place to start then with that pesky curing / opening weed jars.
If you have a lot of uncured buds in your Sims inventory and a lot of weed jars out and about. Simply click on one of them and start curing whatever strain you want, your Sim will autonomously start curing all available buds in your Sims inventory in all available jars.
When the jars are done curing this works in the same way as just described, click on one of the jars and select "Open". Your Sim will autonomously start opening all of them.
Note: Do not use CC shelves for this, as it might not work flawlessly. Try to use EA shelves or general surfaces.
Cheat Commands and Settings
I have spent a bit of time reworking this to include some more options.
First of all, you can now "Disable Autonomous Drug Use for All Sims" in your Settings menu. This global "off" switch is something that has been requested a bunch of times for a really long time now.
Now for the new cheat commands.
To access them, type "basemental.cheat_list" or simply "bmd_cheats". This will provide you with a full list of all available cheat commands.
The new commands:
basemental.global_disableautonomy - Disables autonomous drug use for all Sims
basemental.global_enableautonomy - Enables autonomous drug use for all Sims
basemental.reset_highlevelclients_cocaine - Resets all cocaine high level clients
basemental.reset_highlevelclients_amphetamine - Resets all speed high level clients
Note: If you use the reset high level clients cheats, it will affect ALL high level clients in your save, so if you have several Sims in the same game with different clients they will all get reset, so you will have to re-add them on all Sims.
Other
Having worked in this mod for almost 2 years, there is of course some spelling errors here and there that I have missed out on. I approached JamJars (some of you might know him from doing support on both my Discord Server and MCCC), and politely asked him if he would like to proofread that boatload of String Tables. As luck would have it, mostly due to him being awesome, he accepted. So, all String Tables are now proofread and fixed. Thanks!
Installation Instructions
IF YOU NEED SUPPORT WITH THE MOD PLEASE DO SO ON MY DISCORD SERVER
Tyler Green
2019-02-15 20:26:44 +0000 UTCBasemental
2019-02-15 19:14:14 +0000 UTCTyler Green
2019-02-15 10:24:53 +0000 UTCBasemental
2019-02-15 00:05:14 +0000 UTCSummieSloot
2019-02-14 23:45:38 +0000 UTCBasemental
2019-02-14 21:14:35 +0000 UTCBasemental
2019-02-14 10:49:19 +0000 UTCBasemental
2019-02-13 18:44:01 +0000 UTCBasemental
2019-02-13 08:33:41 +0000 UTCDeeSims
2019-02-13 01:28:38 +0000 UTCBasemental
2019-02-12 09:11:18 +0000 UTCWoody Sole
2019-02-12 04:54:54 +0000 UTCBasemental
2019-02-11 17:07:48 +0000 UTCDalal Rose
2019-02-11 14:54:17 +0000 UTCLarraine pratt
2019-02-11 13:02:27 +0000 UTCBasemental
2019-02-11 09:39:43 +0000 UTCRevy Rei
2019-02-11 03:37:11 +0000 UTCMari Smooth
2019-02-10 06:46:28 +0000 UTCDat_Ghosty
2019-02-10 03:10:02 +0000 UTCLupobianco Animations
2019-02-10 01:14:19 +0000 UTCKimberly Whiteside
2019-02-10 00:50:30 +0000 UTC