NokiMo
basemental
basemental

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Suggestion Thread!

Hey guys!

Instead of adding a poll with limited choices, I thought I'd ask you guys for some suggestions for the upcoming version.

My thoughts is to add 5 levels for MDMA and Amphetamine Dealing first and foremost, to make it consistent with the Cocaine Dealing, but I would love to hear some suggestions from you guys for the next 5 levels to be added after that. What would you like to see implemented for level 6-10 of the Dealing Skills.

Or, if you rather want me to add a new drug, or more options for smoking weed, smoke fx to the blunts and joints, and all that jazz, you write that instead.

I am thinking that you can all chime in, and please give a Heart/Like to the suggestions that you like so I can get a better understanding of what you guys would like to see implemented next.

One love,
-Basemental

Comments

Sorry this is super late! But it'd be cool to have crack, crystal meth, and maybe acid. And with like physical changes for sims who use harder drugs over a longer period of time!

With the new MDMA dealing skill, once you level up to level 4 you can sell individual pills. At level 5 you can also press your own pills with the new Pill Pressing machine which comes as a reward when hitting level 5.

Basemental

Not sure if I just missed it or if it's already in the game or what, but I don't like that I HAVE to sell entire bottles of MDMA. I wanna be able to sell little ziplock baggies of 2 or 3 pills at a time for sims with not that much money or ones I don't want to become addicted, just want them to have a good night out.

It would be cool if our sims could make edibles and experience an extended high. Sorry if it was mentioned above I don't have time to read all of the comments at this moment.

lulus

The Parental reactions are already implemented. Ie. there is a chance that the parents of teen sims gets mad if the teen is high on drugs when they are in the parents line of sight and not too far away from them. I am planning to expand on this. I like he idea of hiding drugs by the way, I will try to look into that :)

Basemental

Can you make parents punish or get mad at their teens if they catch them doing drugs? Maybe add it to the parenting skill system from the parenthood gamepack? Also give teens the option to hide the drugs under their bed or in the closet, so that their parents don't find it? I think that would add a lot of realism, when I was a teen doing pot I remember I would have to sneak around a lot lol and my friend got caught by her parents a few times lol

Yinala

the ability to have a trap house and cook up crack, make meth, etc. Passing the blunt/weed would be appreciated.

LeeLee

I think a group action for smoking weed would be awesome. Being able to pass around a joint or bong would be more realistic than rolling individual joints for everyone then hoping autonomy does it's thing. I know you would need new animations ect. but just an idea for the future maybe. Keep up the good work man, this mod has come a very long way in a short time.

Yes. I agree with Alan Stallsmith. I also want cigarette smoking and alcohol drinking and negative parental reaction to that too.

Athena Apollos

I desperately want more parent interactions and variety of reactions. Actually it would be great if you could make a trait "Hates Drugs" where they would judge and yell at people doing drugs in general. It could be a reward trait so we can stack them with our other 3. It would be awesome to have interactions such as "Plead to go to rehab" or any variety of interactions where the Sims are addressing the drug use. Anything that adds complexity and variety to the game I'm all for!

Alan Stallsmith

I think smoking fx would be awesome.

Turquoise Turner

Opiates would be awesome.

Simone Harris

Smoking fx would be amazing

lulus

I love this idea! It would add more realism to the game.

Liz Upton

I would like to see more parental interactions, like helping their teens to get off of drugs. The teens could acept their help or not, like when a sim trying to calm down another one and the interation dosen't work sometimes. Also, not every parent is a good one. Maybe change the reaction based on the relationship level? Anyway I love your mod, I wish there were similar for unexpected pregnancies and alcohol addiction. I know they already exist, but they are not as realistic as your drug mods *__* p.s. sorry for my english

Consider this a vote for smoke fx. They look kinda silly standing there hitting a J with no smoke.

I would love smoke fx! Also for the cocaine and amphetamine, I notice that it resolves hunger, could weight loss be added if the sim doesn't eat and eventual collapse if they keep snorting instead of sleeping?

I would like to see more parental interactions, and even to the point where drug use can affect their character values. (no idea what all goes into that though, but its a cool thought) like a teen sim more inclined to use weed may end up more empathetic, but has lower manners? o: something else interesting could be like an intervention system where if a system were to binge too hard or something there is an option for a social event to help them recover, or if their conflict resolution is low they just fight it and use harder (or crave more, i guess to keep it more in line w functionality of sims lol) I also like the idea of seeing other drugs in the game (like every third person has said rofl)

Opiates. Heroin, Prescription Pills.

Kitty

Hi basemental can u add crack cocaine to the game an make it so they can cook it on the stove or buy cocaine an cook it on a spoon an maybe some crack pipes to please that will be interesting an when they get the addiction mode they lips turn white an eyes get bags an they get skinny but they have to stay a crack head till they go to rehab they can call rehab go out side an disappear an come back clean

Necrodog over at Sims 4 Studio has made a functional cigarette, I am helping him out with the addiction system to it as we speak.

Basemental

I think smoking of just regular cigarettes is something I REALLY want in my game lol. And the sim could start loosing weight from smoking.

Myra Carter

definitly would love to see drinking and smoking added as well as perscription drug addiction. More detail play is always good period

Omg please add lean. I think it would be cool if you could grow shrums πŸ˜‚ rellos like some switchers or white owl would be lit. And what about like a party but it's just like "smoke sesh" and all the homies just keep lighting up.

drunk mod will be nice and maybe let the sims to combine alcohol with drugs

maybe also you can add Lean

In addition to buying online, I think it would be cool to add the ability to sell in bulk online. So instead of having to go up to individual Sims slowly selling the weed you've grown, you can move bulk product from the computer and mail it. To make it not-so-easy, it could have a success rate dependent on your Programming/Dealing skill, require you to step-by-step buy packaging materials, etc.. And if you fail due to a random chance depending on your skill or do packaging wrong, "the Feds" start tracing you and you have a few days to perform a "Cover Your Tracks" action that takes a while, or else you get slapped with some insane fine and have the drugs in your house and inventory seized

yas. my sims need opiates lol mellow some of them out a bit more

Kitty

Definitely want the smoke FX lol

Xmiramira

Also I know there is a Drunk Mod...but it would be cool if add alcohol addiction. levels of drunkness..after a few shots/drinks..Have where they will be so addicted they start drinking nothing but alcohol from morning to night.. maybe team up with an animator and have staggering, passing out.idk...ALso they can also get help before its to late and death be the end of troubled drunkies....heh....

Oooooo edibles would be fun. Brownies candy pizza(haha) if it isnt already in there. I haven't had the chance to play my game since I had to start over. Just been downloading cc and mods before I start again...taking forever cause i didnt know how much cc i had and how many folders i had to create hahaha

Heroine and LSD would be fun.....

Lucinda Tungsten

You can add like facial textures that can show the detriments of being hooked on drugs like Pimples, Nasty Skin, etc. Just overall give them a look that makes them looked on certain drugs and have it advance as the sim uses more and more drugs.

MapperWalkie

I don't understand The chemical stuff but wow most of it sounds like fun I never used crack but was told it is more adictive than coke heroin is a old friend too maby add heroin and the ability to mix and shoot up is my sugestion

Delores Dodds

For weed have the option to smoke weed together. add crack, heroin, and meth for more drug option. also if a sims is really bad off they start stealing from other sims including family members to pay for their drugs.

So many great suggestions, definitely pushing me in a new and exciting direction. Really looking forward to start working on some of this.

Basemental

Alright so I lied ha maybe when manufacturing the drugs it gives us a option to choose how much like crack 1 part acetone 2 parts baking soda which could effect the quality number you put in for high medium low or doesn’t work and it’s on us the players to kind of work on getting the ingredients correct for best outcome

With the new road to fame mod could tie in the simstagram and sell drugs on it higher fame more drugs sold take them to mail box send them get paid....that’s about all I got at the moment lol

Anabolic steroids equipoise and trenbolone from corrupt vet since that will be a profession with the new expansion pack testosterone deca anadrol dianabol anavar winstrol masteron from Corrupt doctor that would be a trait. Once skill is higher could buy offline once skill is higher yet can get the raw hormone powder combined with benzyl alcohol benzyl benzoate grape seed oil or what ever you choose to make there own which could be taken or sold if taken moodlets could be energetic flirty or angry could up there fitness skill faster or even beyond set game parameters could change the sims muscle and fat depending on what steroids they do and if it’s not so difficult to tie them in with appearance better dealer skill fitness skill and logic better product that make and can sell for higher simoleans or get better side effect from

For weed dealer skill, gardening, handiness and logic could increase quality of weed so higher quality more can be sold at also implement grow lights you can purchase. For cocaine once maxed out can purchase ether and ammonia to free base turning upgrading the cocaine quality depending on skill, logic and handiness less skill could mean higher risk of starting a fire, then could purchase baking soda and have the option of making crack off of stove. For MDMA I’m obviously not going to go into full specifics but can grow the sassafras plant or mayb purchase safrole oil from the computer then they have to buy a few chemicals online like methylene chloride,muriatic acid, acetone or whatever you would prefer to yield MDMA from child’s lab set at a higher level could change a ingredient or two to make MDA a new drug better skills they have better quality they make. For amphetamine few ingredients a bathtub or lab set and they could manufacture meth

#4 Addicted sims that are feeling the effects of withdrawl should have increased autonomy. I've had coke users get clean, even though they have the lines of coke in their inventory, which seems odd to me. Withdrawl should push their autonomy, though I don't know how much of a programming nightmare that might be.

Maid Molly

#3 WickedWhims Integrations: Make trading sex for drugs more dynamic. If the townie is truly an addict, they won't need to have any relationship with the dealer to have sex because scoring their next fix overrides common sense. Also, popping mollies should make your sim autonomously promiscuous. Sort of like the Hypersexual lot trait. All of a sudden, your sim that's rolling on MDMA just starts having random (probably unprotected) sex.

Maid Molly

#2 The ability to sell "loose drugs" (lines of coke, rolled blunts, pills, etc.) so that townies that buy drugs can also use them, and truely become addicted and/or OD on their own.

Maid Molly

SkillfulSimmer340 is working on a functional alcohol mod

I want weed to work with the bubble blower/hooka and change the crappy moodlets the hooka has now to the ones weed gives you. Change the autonomy level for the bubble blower so sims will use it if it's packed with weed. Add the ability to pack all 3 versions of weed into the hooka and use a pie menu to select which kind to smoke. The pie menu would gray out any that isn't currently packed.

Maid Molly

love the mod. happy to support. getting this issue: items from the headshop not being delivered to mailbox. ordered drugs and they arrive just fine just no headshop items. perhaps drug dealer can sell these items as well?

Andres

Seems like a lot has already been covered. I like all the weed suggestions, but I also want to add my vote to adding some of the psychedelics (LSD, PCP, Mushrooms). It also seems like someone should be linking this into the Law Enforcement career. Drugs tend to be illegal, and maybe having the risk of arrest might be interesting, at least for dealers. A simple version could have the sim carted off and be unavailable for some time, like going to work or school.

Patternless

I have a few suggestions similar to others. I would love if smoking would be more social as well, and I think being able to make drugs would be really cool. Creating something like a meth lab sounds fun. Also, like others said, other drugs would be a fun element as well, even alcohol. I feel like maybe adding some cas elements to drugs would be interesting, like let's say if a sim is addicted to cocaine their nose will look red or if they're addicted to speed they will get sores on their faces or for both a hollowed out look to their cheeks. Also, maybe implementing an actual drug dealer career? It would also be really interesting if there was like a way to get therapy or go to a rehab center to get your sim off of drugs.

Of course I do. And I am very grateful for your support. I am thinking of a workaround to the smoke FX thing, as the cig from necrodog and the joints/blunts in my mod is set up quite differently, which means it would most likely had to be animated again from scratch

Basemental

Love all of your suggestions, very inspiring. Keep em coming :)

Basemental

i really want you to add more drugs like heroine or psychedelics and if you can add smoke to the weed like in the cigarette mod by necrodog also once you said that you will add alcohol and really you're the only one i trust and pay for a mod because i see the quality of your work i hope you read it! (:

So many people have suggested great things! This is seriously my favorite mod and you are doing great things with it. I agree mostly on expanding the weed dynamic more. More options, more paraphernalia maybe, and I’m sure it’s extremely difficult and may be in the works, but sharing/group activities/social events centered around weed would be so awesome. And of course FX would be cool! So grateful for everything you do and thank you for caring about what matters to us! 🀘🏾

HeyItsMissJay

First off, love the mod, makes playing the Sims fun again. One thought I would have is maybe the option of selling MDMA by the pill rather than bottle. As a dealer it sucks if I am trying to make a quick buck reselling drugs when I can only sell in the same means I purchased. Any other suggestions I would have were already covered in this or previous posts, such as more abnormal behavior and whims/buffs for addicts as well as mixing drugs like the potential for something like candyflipping. I love what you have started working on for cocaine and would love to see the level system spread to other drugs. Again, love what you have done so far and hope to see it continue.

Pitcherjak

Weed as a social interaction, edibles, and psychedelics

Qxeeny

I would like more to be added to the "weed" part of the mod. Pretty much what you said at the end, different ways to smoke it, different strains, and maybe start thinking about edibles.

to make Smoking weed a Group activity you could take a look at how the game already handles an object like the hooka. One sim smokes while the rest can Chat. Maybe by editing the mesh, IDK, hm.

Eksclusiv

Making weed more social like passing joints would be cool. Also adding in a psychedelic would be fun. 8 hours of weird moodlet and whims, and then maybe the next day they have a good chance of being really inspired. Maybe even a small chance of a bad trip if theyre needs are low when they take it.

Would be really interested in making weed a more social drug like the others, things like passing joints/the bong around. Smoke fx would be amazing as well!

Logan Drenker

Cool suggestion. I'll run it by Turbodriver

Basemental

Thirdly (last one, I promise!): I would like some way to cure large amounts of weed-buds at the same time, like a hundred at the time or something maybe. Could be tied into the "weed-bricks" i suggested above. Would make large scale manufacturing and dealing easier.

PJB

Also: Some way to buy large quantities of MDMA like you can buy bricks of coke, would make dealing it a lot easier. Maybe the same for weed if we'll be able to deal that as well.

PJB

I would like to see the effects of ecstasy the MDMA where it would go with wickedwhims Mod Sims will start having sex in a ab normall way. Like a straight Sim will start to have sex with the same sex male having sex with male female having sex with female but normally they wouldn't do that

tammy dancer

Some ways to make your own MDMA, speed and coke without using a dealer. Maybe some kind of workbench that you need to buy. Maybe set some skill requirements so you need to level up logic before you can make high quality coke etc.

PJB

The problem with having the buy drugs as an autonomous interaction like that (it was like you described in a previous version) is when your playable Sim buys from the NPC, sometimes it just started doing autonomous deals as well just draining your Sim for cash and loading up on all drugs. I still like the idea of the NPC dealer selling to other NPC users though, I will try to think of a workaround to the aforementioned issue.

Basemental

Thanks man ❀

Thanks for letting me know about the mail glitch. I was not aware of that. I will look into it.

Basemental

Also another minor suggestion which I'm sure you've had a lot is maybe another couple strains of weed. Also one last thing there is a glitch for me, not sure about anyone else, where when I order something online like the rolling papers it won't come in the mail until sometimes like 2 weeks in game (sometimes doesn't come at all). Really big fan of the mod, keep up the good work.

Okay my suggestion is basically, id like to see NPC dealers sell to other NPC users. I have a club full of dealers and they have the drug dealer trait so when we go to parties etc. I would like to see them selling drugs to other NPCs.

I was thinking maybe a hangout place (like clubs), where shady parties or deals go down. Or perhaps a workshop with workers (like restaurants) grow the stuff in that place. Or maybe fake stores as a front for the shady stuff going on behind closed doors.

Bandi


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