In the videos, I often show hundreds of AI runs overlaid on top of each other. These ingame clips look nice and make the AI’s behaviour easy to visualize…
but they also take a while to p...
2025-12-03 14:00:11 +0000 UTC
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I just trained the AI on A06, the 6th track in the campain. But this time, the results were a bit more disappointing!
One key trick on A06 is to use the ramps from the side to reduce airtime ...
2025-11-19 11:05:18 +0000 UTC
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Finally, it’s time to leave A01 behind and move on to the next chapter! As I said at the end of my last video, I’ve been training the AI on the next campaign tracks, to see if it could also bea...
2025-10-24 09:24:13 +0000 UTC
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Here’s a visualization of the AI progressively improving its speed-drift technique on A01. I originally planned to include this footage in the A01 video, but later decided to cut it to avoid ...
2025-10-03 09:00:06 +0000 UTC
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In my previous post, I explained why I capped my AI to 20 actions per second in the A01 video. But action frequency wasn’t the only restriction: I also limited the AI to a fixed set of steering v...
2025-09-27 06:00:06 +0000 UTC
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In the A01 video, I explained that my AI can take 20 actions per second, using only a limited set of steering values. This is quite restrictive, since Trackmania allows up to 100 actions per secon...
2025-09-18 07:00:06 +0000 UTC
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Can you guess how many cars there are ?
2025-09-12 16:00:12 +0000 UTC
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This is the first of five bonus posts related to the A01 video! This clip is an extra section I originally cut from the main video to keep it shorter. It's a bit out-of-context so I'll give some ex...
2025-09-05 14:29:37 +0000 UTC
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More than a year ago, I trained my AI for the first time on a special track: A01-Race. It’s the very first level of Trackmania Nations Forever’s official campaign, and arguably the most iconic ...
2025-09-03 19:00:11 +0000 UTC
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In my upcoming video, we’ll take a deep dive into Trackmania Nations Forever’s very first, and arguably most iconic track: A01-Race.
As you might have seen in my previous posts, the video wi...
2025-08-29 08:39:56 +0000 UTC
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The first teaser was a bit different from my usual content. But this time, we’re back to some good old AI training!
2025-08-22 14:00:07 +0000 UTC
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Almost there! Here’s a first out-of-context sample from the video to help pass the time.
The video is nearly done, but I won’t have much time to work on it over the next few...
2025-08-15 13:50:54 +0000 UTC
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When I first started training a computer program to drive in Trackmania 5 years ago, I didn’t know much about AI. So over the years, I’ve had to continually teach myself about the field. A few ...
2025-07-02 15:18:51 +0000 UTC
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What do you think the AI is trying to do here? (Yes, it's still Trackmania!)
Just a quick update on how things are going: I'm about halfway through editing the next video! The second hal...
2025-05-09 12:33:20 +0000 UTC
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Lately, I’ve been creating a bunch of animations with Manim, a Python library that’s great for math visuals. It was originally developed for the math Youtube channel "3Blue1Brown". It’s conve...
2025-04-14 14:00:21 +0000 UTC
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I often get asked how I learned the AI stuff I'm showing in my videos, so I thought a post about that might interest some people here :)
In short, I started coding with the Python programmin...
2025-03-28 10:00:09 +0000 UTC
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Remember the teaser at the end of the noseboost video ?
As I mentioned then, my next AI video will dive into the world of Tool-Assisted-Speedruns (TAS). In particular, I'd like to explore ...
2025-03-21 17:08:00 +0000 UTC
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Last bonus video on the noseboost before finally moving on to new AI projects ;) There's a reason I didn't include the full run on the last track in the main video: at this speed and with the car s...
2025-02-28 07:00:03 +0000 UTC
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Here's another extra section I cut from the main video to keep it shorter. Once again, it gives more details on how the training works.
The trick I'm describing here (a slight perturbation of...
2025-02-20 07:00:06 +0000 UTC
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In the noseboost video, I mentioned reworking the AI’s training algorithm to push its limits. Here’s a more detailed explanation of what happened!
Reinforcement Learning is a vast field, ...
2025-02-14 11:54:34 +0000 UTC
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Another bonus from the noseboost video! This was the first map where I tested whether the AI could control its direction during a noseboost. The AI simply had to pass two ring checkpoints befo...
2025-02-07 10:42:10 +0000 UTC
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This is the first of five bonus videos related to the Noseboost AI! This clip is an extra section I originally cut from the main video to keep it shorter.
In the main video, I explained tha...
2025-02-01 16:49:42 +0000 UTC
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In March 2024, I started trying to train an AI to learn the hardest technique in Trackmania: the “noseboost”. And almost a year later, I’m happy to say I’ve reached the end of this journey...
2025-01-30 17:30:04 +0000 UTC
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Can't wait to release the full video, so here is another teaser!! This time with a better view of the AI in action
2025-01-26 21:10:21 +0000 UTC
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Next teaser for the upcoming video! Can you guess what the AI is training for here ?
The video should be ready next week, just a few more days!
2025-01-24 08:52:21 +0000 UTC
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The upcoming video is almost ready, just over 20 minutes long. Any idea what it's about? :)
2025-01-16 20:43:04 +0000 UTC
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Hi, it's been a while!
I've been continuing the development of my AI and I'm pretty happy with the results :) I'm currently working on a new video. There is still a lot to do, but I'm aiming...
2024-11-30 12:59:37 +0000 UTC
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Hey, I've spent a lot of time improving the AI training setup over the last few months. Here's a quick look at the progress so far :) There are still several problems to fix. I hope to continue mak...
2024-06-20 08:04:30 +0000 UTC
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That's it, finally, new video tonight!!
As you saw in the previous few teasers, I trained an AI to drive on pipes. I put the AI on three different tracks with one common goal: to beat the human ...
2024-03-13 18:28:40 +0000 UTC
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A quick view of the AI driving on another track.
Can't wait to post the video when it's done, I'm very happy with how it looks so far
2024-03-08 13:48:52 +0000 UTC
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