Updated version v4...
Build on top of the original light baker here...
Change log:
- Well it's build to work with Redshift, the delay was due to the lack of colored volume grid support but as of v 2.6.25 it's supported. It's blazing fast and stable as you can see.
- I've been asked to add a shadow caster support, and I got you covered, while it's not the fastest thing to compute but in some cases it will save alot of time specially if your object is static.
- Also I used here the SOP level packed primitives instancing support by Redshift v2.6.27, it's a savior so no need to add that object level instancing thing.
- Some optimization when creating the vec3 color grid.
- It feels snappier in H17 compared to H16.5.
Note:
- The speed of the video is x2 so you dont fall asleep.
- I used 1070 and 1080 to render.
- cooking time before rendering was cropped just a couple of seconds until everything is loaded to the gpus.
Can Chen
2021-05-12 07:03:24 +0000 UTCPatrick Schwalbe
2018-11-08 20:26:29 +0000 UTC