Peeling a wall hasn't been easier, a more upgraded method where the edges tend to shrink and curl compared to the normal peeling effect.
Tool's features:
- currently working on plane su...
2021-08-04 18:10:14 +0000 UTC
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A great tool to cover any surface with snow.
Tool's features:
- Covering was achieved by using "Mask by feature" you can specify the snow blowing direction and what parts a...
2021-07-10 08:55:53 +0000 UTC
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Remember the Recursive Fracturing tool, well this is the same but done with vellum.
Features:
- Activation stage, cl...
2021-06-14 16:59:14 +0000 UTC
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The original tool can be found here...
What's been updated:
- Much faster setup (keep ...
2021-05-12 12:06:31 +0000 UTC
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Update:
- Twisting the uv to create a whirlpool like effect has been added.
- and why no body ever told me that I didnt uploaded the old setup 🤦♂️
A simple setup that help ...
2021-04-05 12:19:48 +0000 UTC
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Adding more details to your smoke sometimes can be tricky and a straight forward Turbulence is not the answer, so in an attempt to bring this to the next level I started looking for ways to mask &n...
2021-02-08 08:08:06 +0000 UTC
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Bricks builder or as I like to call it "Brickfy" is a new tool that takes advantage of the amazing Chain sop introduced in Houdini 18.5 to convert any object "in theory" into stacked bricks.
...
2020-12-08 12:37:39 +0000 UTC
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My take on water explosion, it's heavily inspired by Graham Matthew's setup.
Tool's feature:
- main plash done with flip.
- secondary "dump particles"
- the particles will c...
2020-11-19 16:52:14 +0000 UTC
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In an attempt to mimic how dirt in water behaves, I created this simple setup Using different flip densities, which gave an acceptable results.
If you look closer you can see that the heavier...
2020-11-09 09:40:29 +0000 UTC
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The anatomy of this setup goes like:
- Box: Sadly still RBD doesn't interact quite well with vellum so I had to fake the rigidity of the box by using Struts constraint with some stiffness,&nb...
2020-10-10 08:25:33 +0000 UTC
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This setup is based on Arnold Song's technique presented in Sidefx Worldwide HUG | Los Angeles. https://youtu.be/eogmUOtSFIQ
...
2020-10-03 09:36:34 +0000 UTC
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Getting my self familiar with grain solver doing some stress and stability tests, I thought it might be helpful to share. As you can see I added some straws but they don't rotate as what you would ...
2020-09-15 10:52:55 +0000 UTC
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Skip to the 20s to see the tool in action and how does it function, it was based on the previous fireworks tool but with custom explosion shapes, so you will expect the same features but with some ...
2020-09-05 11:56:33 +0000 UTC
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You asked for it and here it is, coming up next.
2020-08-22 18:07:02 +0000 UTC
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The most ultimate guide to redshift proxy, instancing, timeshifting rs sequence, not sure if I covered everything but what happened is that last year I faced a lot of scenarios
and ever...
2020-08-16 11:47:21 +0000 UTC
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Update 29-09-20:
In the previous setup I built the curve orientation manually, and I figured out that Houdini introduced a "Orientalongcurve" sop that will calculate that for you "Roll, Pitch...
2020-08-06 11:22:47 +0000 UTC
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Something I'm planning on releasing next month ;), still needs some clean up.
2020-07-21 09:42:10 +0000 UTC
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I was inspired by David Ferreira work that was featured on Houdini Hive 2020, so I thought of utilizing the flow field I created earlier this month:
2020-07-12 13:14:25 +0000 UTC
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I did a small research around vector and flow fields and came across this blog post:
2020-07-03 08:39:19 +0000 UTC
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A nice trick that will allow you to up res an already simmed vellum hair, in my example I simmed only 350 hairs and boosted them to 5000.
The steps are:
- Generating the low res strands...
2020-06-17 12:49:32 +0000 UTC
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2020-06-12 08:25:38 +0000 UTC
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I built upon the old balloons setup and added the following:
- string will cut now at a specific threshold and a...
2020-06-07 11:25:49 +0000 UTC
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Remember the old balloon setup, well it got improved:
- string will cut now at a specific threshold.
- new shaders (Redshift).
- new balloon model with a tie now ;)
Still cl...
2020-05-14 12:04:27 +0000 UTC
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Update 02/06/2021:
Our friend 小果果 notified me that v08 is a bit confusing, it contains some experimental ...
2020-05-05 17:10:35 +0000 UTC
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In 3ds max it's a matter of hitting a button, well not in Houdini it had to be difficult, but dont forget that it's procedural so if you mesh is deforming you'll get a deforming line as well ;)
...
2020-05-04 11:17:26 +0000 UTC
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Be prepared 😉
2020-04-29 17:38:00 +0000 UTC
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I started with the firework shelf tool thinking that it will give me the ultimate solution, but as most of you know it doesn't do much, so I built a new system from the ground up with a couple of e...
2020-04-05 10:27:30 +0000 UTC
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I started with the firework shelf tool thinking that it will give me the ultimate solution, but as most of you know it doesn't do much, so I built a new system from the ground up with a couple of e...
2020-04-05 10:25:52 +0000 UTC
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Anyone interested 😉
2020-03-15 20:16:34 +0000 UTC
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Well if you've been following along the updates done for the Image base hologram, th...
2020-03-11 08:50:06 +0000 UTC
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