So I had someone ask me about doing shockwave and ripple deformations another way than using the ripple solver, and this was just a quick and dirty solution.
Scene file: www.bit.ly/ff_collision_ripples
RexPan
2018-11-21 01:20:11 +0000 UTCArdahan Sernaz
2018-11-20 16:20:25 +0000 UTC