Sorry for the lack of setups but to he honest I haven't been doing much Houdini work at all, I only took on two gigs in 2020 and only two so far this year - and if I'm not doing work, I'm not comin...
2021-06-27 19:26:01 +0000 UTC
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Simple coral mesh growth using VDBs and some differential curves.
Scene file: https://bit.ly/3heHlxU
2021-06-27 19:08:57 +0000 UTC
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So this is one of those things I've set up several times but never really was happy with, but this one is kinda cool, so I thought I'd share it.
Houdini scene file: 2020-04-05 18:13:05 +0000 UTC
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Simple wire break setup using Vellum in Houdini.
Scene file: http://bit.ly/ff_wire_break
2019-10-30 10:49:34 +0000 UTC
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So I wanted to explain to you guys why I've posted these on Gumroad instead of for free on Vimeo as I've always done with my scene files before.
These files are all setups I've been planning ...
2019-10-08 13:23:21 +0000 UTC
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Another setup I did earlier this year, a procedural setup for organic surface globulates with tendrils, and I'll post a couple of more of these organic cell setups in the weeks to come. :)&nb...
2019-10-01 12:28:40 +0000 UTC
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So this is a setup from some work I did earlier this year, and I'll post a few more of these organic type setups in the weeks to come.
Scene file
2019-09-09 13:54:07 +0000 UTC
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A pretty simple setup for doing faux gravitational lensing in Houdini... As I never shade and render, I really didn't wanna dig into creating a lens shader for this, so I worked around it best I co...
2019-05-02 11:20:30 +0000 UTC
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One way to create some liquid absorption.
Scene file: www.bit.ly/FF_FLIP_absorbtion
2019-04-08 14:23:11 +0000 UTC
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A coalescing ink droplet setup I made for the amazing Lightfarm and the intro for their Unhide conference...
Scene file: 2019-04-02 18:31:00 +0000 UTC
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So after 3 days of work all scene file links here and on Vimeo has been updated! :D
Now I have to update all links on Youtube, that's less fun, haha, but it is what it is... :P
I'll als...
2019-02-10 18:28:04 +0000 UTC
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Sooo... I just got my vinyl cutter an heat press and in the coming weeks I'm just gonna get that set up so I know what the hell I'm doing, and also get the webshop up and running, and then I'll hav...
2019-02-02 11:21:45 +0000 UTC
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Using the boolean SOP to procedurally generate elevation lines and then a for-each to add the height for each contour.
Scene file: www.bit.ly/ff_elevation_contour_lines
2019-01-12 15:46:30 +0000 UTC
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So spent two days trying to figure out how to create a curve roll-up in a single wrangle but finally got bored as hell and did a SOP based solution just to feel less like a moron for a while, haha....
2019-01-03 01:21:12 +0000 UTC
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So continuing the flocking theme, here's another setup using Bullet for collisions and note the nifty trick for rotating the bullet objects in the direction of travel. :D
Scene file: www.bit....
2018-11-30 16:06:29 +0000 UTC
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So I had someone ask me about some swarming/flocking setups yesterday and decided to look through some old setups today and as they were all quite outdated I felt it was a good time to drop a fresh...
2018-11-29 15:14:04 +0000 UTC
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So I had someone ask me about doing shockwave and ripple deformations another way than using the ripple solver, and this was just a quick and dirty solution.
Scene file: www.bit.ly/ff_collisi...
2018-11-20 15:28:18 +0000 UTC
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Sorry for not doing updates in a while but I just been completely stuck with everything... So my website is up but work has been at a standstill because the guy who was helping me has been busy and I ...
2018-11-18 13:48:19 +0000 UTC
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So there's been a few of these posted and I just wanted to see if I could get something up, simple and quickly, and I found the classic volume sample/volume gradient setup to work really well. ...
2018-11-13 15:11:20 +0000 UTC
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Just a simple setup for creating a line between the two closest points on two input objects. Special thanks to David Kahl - davidka...
2018-10-29 16:49:43 +0000 UTC
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So the work on the site continues. My main webdev is in production crunch time right now, but hes gonna get back finalizing it in 2 weeks.
I'm the meantime we're messing with the scene file inventory...
2018-10-16 15:37:52 +0000 UTC
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So just wanted to post an image of the studio build.
This is primarily for the 3D/VFX hardware project but I'll also use this for doing stuff like livestreaming q&a sessions for you Patreons, liv...
2018-10-16 15:27:47 +0000 UTC
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Ok, guys and gals...
So my web page is very close to being done and I'm also gonna have my new studio (!) up and running for this coming weekend when I'll start doing test recordings for my upcoming ...
2018-10-11 09:51:28 +0000 UTC
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So someone asked me for a simple demo file using for-each workflow instead of the deprecated copy-stamping workflow, so I set this thing up between sim's. :D
Scene file: www.bit.ly/ff_f...
2018-10-04 16:03:56 +0000 UTC
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So I pal of mine asked for an idea how to set this up and this is what I came up with. :D
Scene file: www.bit.ly/ff_scrolling_text
2018-10-02 22:43:27 +0000 UTC
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A pretty straight forward wind tunnel effect using the POP curve force - and I think it's actually the first time I ever use that in a setup,the POP curve force... I usually prefer to do custom cur...
2018-09-29 15:43:56 +0000 UTC
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People. PEOPLE! I am out of production. Boom. I'm back. :D
And with back I mean, my main focus is once again on getting my site up, my scene file inventory and indexing going - so again, the idea is...
2018-09-28 09:36:26 +0000 UTC
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Oh, I forgot to say this in yesterdays update - there's a lot of stuff happening "behind the scenes" - I have people working on the graphics and the structure for the website - as well as slowly start...
2018-09-25 15:43:04 +0000 UTC
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Hi guys and gals - so been continuously stuck in production, this time solving what is undoubtedly the trickiest thing I've done in Houdini so far.
Good thing is, that work and underlying RnD will y...
2018-09-24 10:45:17 +0000 UTC
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So here's something for those who wants to know a bit more about me. Not that few words, though... :D
https...
2018-09-14 18:29:09 +0000 UTC
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