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Farmfield

Farmfield

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Farmfield posts

Post No Bills violation (pighead money wrap)

The open post of the pighead money wrap. :D

Scene file: www.bit.ly/ff_pighead_money_wrap

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Houdini Anemone - final post

So here's the final version of the anemone flipbook - and dunno if we're gonna use the disclaimer on those - that might be updated to just the intro - or a simpler, short-into, well, we'll see. :D<...

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Intro/outro music

So time for you guys to be producers. :D I want a song for the intro/outro and either i keep the one Maxime used in this first setup, or I use some other song - and here I'd love suggestions, you can...

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Recursive Box Fracturing Breakdown

So... It has taken some time but here's the first video with the new look and feel created by my new production manager, Maxime Rouleau-Villeneuve.

As I haven't posted anything openly for a mon...

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Update on the graphics, site and inventory

So my new graphics, intro, outro, credits, etc, are getting close to finished, so hopefully we'll get the last two breakdown I have recorded posted, as well as publishing the last two flipbook openly....

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Twine wrap setup

So I've posted similar setups to this before, but this was a spinoff from an upcoming pighead dollar bill wrap setup that I'm just not happy with yet, but I will hopefully get that out in the days ...

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Weave/knit setup

So I don't think I posted this gif before but as I just been stuck in production and haven't been able to post anything, I feel I at least have to tease you with some upcoming stuff. So I will finish ...

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Recursive Box Splitting

Pretty straight forward setup on how to do recursive splitting in Houdini. :D

Scene file: www.bit.ly/ff_bullet_box_splitting

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Magnetic fields setup

Just a setup derived from some RnD on magnetic field lines.

Scene file: http://bit.ly/2src0iP

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Quick Tip: Spiral from any curve

Just a simple way to create a spiral from any curve.

Scene file: www.bit.ly/ff_qt_spiral_from_any_curve

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This is Sparta - and we have new tiers! :D

So just now, as I'm uploading a re-record of my drooping wires quick tip, I passed 300 patrons - wow, that's amazing! :D

And I have been trying for a week to record a video update with the city as a...

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Quicktip: Slacking Wires/Vines

So here's another quick tip on a simple trick I use pretty often and hopefully someone will have use of it. :D

Scene file: www.bit.ly/ff_qt_slacking_wires

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Random rotations

So, this is the first of a new series of tutorials and quicktips from yours truly. I'm also getting back into doing breakdowns and hoping to have the first one out within a couple of days. :)

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Ripple solver driving RBD and FLIP

 

So I had a lot of people ask me to share the setup with the FLIP sim I posted back when I posted the original video/scene file, and it took a while, but here it is. Enjoy. :D

Sce...

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Surface Cracks RnD

A couple of different variants on doing surface cracks, one driven by growth, one for recursive fracturing, etc...

Scene file: www.bit.ly/ff_surface_cracks

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Smoke swirls

So I got a question how to do this kinda thing, and this is how...

And I posted this openly I already posted 2 View Post

Super simple space colonization setup

I created this for a guy on Twitter yesterday, one of those 5 minute setups I do just to demo a concept - it's often less hassle than trying to explain how to do it - but thought I'd post it here j...

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Butterfly dissolve

Funny story... The last file, the dancing guy dissolve thingie, the guy who asked for how to do that, I thought he had an animated butterfly he wanted to dissolve - eh, no - he wanted to dissolve s...

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Updated dust/ash dissolve

Wow, so I got a lot of questions on this one... :D

* Can you combine this with actual particles?

Yes, I updated the file with an example of that, emitting particles from the edges of the extr...

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Animated dust / ash dissolve

Animated variant of the dust / ash effect. :)

Updated scene file: www.bit.ly/ff_animated_ash_dissolve

Mocap: www.bit.ly/dancers_alembic

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Grain based paint flaking

So this was something I played around with doing the water balloon setup but I never got around to post it. Seeing the two last scenes I felt it fitting, from shattering to ash to paint flakes. Pre...

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Simple dissolve setup

Now, I know what most of you want to comment but seriously, I don't want to go ...eh... there, so don't ruin it for others. Just sayin' :D

That being said - basically a 15 minute setup, as si...

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Ripple driving RBD shattering

 

So I played around with this way back but I never came around to create a scene file out of it. I was reminded of the idea the other day and I thought it would be a fitting scene file ...

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Group every other edge row

So Simon Fiedler asked about this on Twitter and I fought it for a while before I found the setedgegroup() function... :D

setedgegroup(0, "edgegroup", 2018-04-17 19:38:03 +0000 UTC View Post

Simple POP branching

Simple POP branching setup. And branching is surprisingly non-intuitive to setup in Houdini and though you don't have to set this up using streams, it's the way where you have the most visual feedb...

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First course subject?

So I really wanna get a course out and getting somewhat ready to record I have a couple of different subjects to choose from, so having the choice, you want me to make a course on the...

(edit ...

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Copy SOP "doodle"

Just doodling while watching some tutorials... :D

Very basic, but it can be a lot of fun playing around with stuff like this just to see what pops out of it and sometimes it just gives news ...

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POP grain cloth

So this was never meant to be posted as a scene file, I just wanted to demo that POP grain based cloth worked on animated meshes as well, but as I promised it on Facebook, I'm making this available...

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Dancing stick figure...

So I've had this idea for a while, take one of the mocap meshes, delete all points but those you need for a stick figure, add a polywire and some spheres... Boom. Now I wish I hadn't because this i...

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Procedural edge shattering

So Jacys Lin asked me yesterday if I knew how to do this, and I did not - which of course is the best reason to figure it out and set it up! :D

Scene file: www.bit.ly/ff_procedural_edge_shat...

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