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Farmfield

Farmfield

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Farmfield posts

Simple grain wrap

Hoping this is what Duke asked for... :D

Scene file: www.bit.ly/ff_grain_cloth_wrap

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Contoured circle Packing

So back in Dec 2 last year I teased I would release this scene file next, and I will admit that was slightly delayed due to me forgetting all about it, but here it is, thanks to Magnus Larsson remi...

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Random appreciation post!

Just wanted to thank all you guys for the support here on Patreon and wanted to say that there's a lot of fun stuff coming under 2018 - and in part to the support I get here there's going to be an "ex...

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Bitangented spiral displacement

So I came up with this for the veiny guy setup but just couldn't find a way to incorporate it in a cool way, but it's a fun enough trick to share with you guy's... And it's when you want to rotate ...

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Shortest Path RnD

Pretty major update to the veiny guy scene file - looks better, runs smoother, calculates faster, just generally a lot more Farmfieldish. :D

Scene file: www.bit.ly/ff_shortest_path_RnD

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Shortest path RnD (updated)

Updating an old scene file share I got sucked into playing around with the shortest path SOP and this is the first of two scene's that I'll share from that - I'll drop the the next one in a day or ...

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An update for 2018...

So this will be one of the courses I'll release in 2018 - this setup including adding dynamics using both POP grains and bullet faux soft body techniques.

I will also do a course on procedurally mod...

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Sine rings

Once again "triggered" wildly by the brilliant Dave Whyte aka BeesAndBombs and I just couldn't resist recreating it in Houdini... :)

Scene file: www.bit.ly/ff_sine_rings

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Spiralling grids

Just a quick setup to replicate this thingie from master of cleverness, Bees and Bombs! :D

www.twitter.com/beesandbombs/status/971037350292844545 

Scene file: www.bit.ly/ff_spiral...

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Brick/stone mortar

 So there's of course many ways to achieve this and here's one way I came to think of yesterday when someone asked about it in the Houdini Artists group on Facebook. 


Sce...

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Viscous FLIP net

Just a quick setup to replicate the basics of a setup someone posted  in the Houdini Artists group on Facebook. 

Scene file: www.bit.ly/ff_viscous_FLIP_net

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Simple solver growth

Funny enough I don't think I posted one of these setups before - I might have something similar in some setup I posted earlier, but I've been kinda busy and had some time now and just wanted to pos...

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Distance based differential curve - variant

Just a variant of this one... Scene file added in the original post. :)

Scene file: www.patreon.com/posts/differential-16906415

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Super simple flip clock setup

So, discussion the subject with David Kahl (Life Effects) I had to give it a shot and this was as simple as I got it. :) 

Scene file: www.bit.ly/ff_flip_clock_numbers

Scene file: w...

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Differential curves

Setup for this thread on Facebook:

www.facebook.com/groups/HoudiniArtists/permalink/1544457435670055/

Scene file: www.bit.ly/ff_differential_curve_avoid_1

Variant: www.bit.ly/ff_d...

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Perpendicular connecting lines

So I thought of doing abnormal curves but then I thought, no I'll go for normal ones. :)

So yeah, displacing a curve by the source point normals interpolated (automatically) from resampling....

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VOP noise with integer offset & CHOPs

Simple setup, just a proof of concept on an idea I got using float_to_integer on the offset on noise together with CHOPs for some boingoingoinginess. To simple to do a Vimeo post on this one. :) View Post

Grain sail update - now with WORSE quality sail!! :D

Same file/link: www.patreon.com/posts/quick-grain-sail-16683393

Note: As it's already broken, no returns! :D


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Just two demo files from Facebook

Created these to answer questions posed in the Houdini Artist group today, so thought I share them here so no one misses them. :)

Boolean seams with aligned polywire:

2018-01-30 19:06:41 +0000 UTC View Post

Quick grain sail setup

Scene file: www.bit.ly/ff_grain_cloth_sail

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Curvature gradient cross product

So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flat...

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Curvature gradient force

As simple as I could possible come up with. :)

Scene file: https://goo.gl/1DgvLu

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Growth using sphere packing

Playing around with new ideas yesterday I came up with this thing. :)

Scene file: www.bit.ly/ff_sphere_packing_VDB_growth

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Stuff is cooking for my next scene file...

And there's some really useful stuff in it... Tomorrow, at best, but more likely the day after tomorrow - if nothing comes in between... And after that I'll go back to my octopus crawl, see if I can f...

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Wire bundle

Pretty basic setup based on my winding yarn ball using a basic grain sim just to get some simple interactions and/or remove any wire intersections.

Scene file: www.bit.ly/ff_wire_bundle

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Dormammu effect

Super quick setup just to give an example on how to set up this kinda thing in #Houdini - too simple to post on Vimeo, though... I was also asked about doing this in VEX so also sharing a VEX based...

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Bullet position (VEX) soft constraints

Doing the tentacle setup I played around a bit with different ways to constraint grain (point) positions and I got some interesting results which was the basis for the continued RnD that lead to th...

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And I'm on Youtube ("for real")

So, I managed to get my library of Houdini scene files migrated from Vimeo to Youtube making it a tad more accessible! :D

www.youtube.com/Farmfield

And happy New Years! :D

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Grain tentacles

Just playing around with the grain solver. :)

Scene file: www.bit.ly/ff_grain_tentacles

Alembic: www.bit.ly/dancers_alembic

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Yarn Ball Winding

A setup I've thought about for some time and got started a couple of times but not come to a point where I liked the setup, but this is kinda ok... I'll probably gonna do something with grains (lik...

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