Crinoid walkthrough
Sorry, missed to put this out there yesterday! :D
https://www.patreon.com/posts/15904014
And I kinda stress...
Sorry, missed to put this out there yesterday! :D
https://www.patreon.com/posts/15904014
And I kinda stress...
So I was going to record this yesterday but gut stuck in other things - duh - so had to kinda stress through it now - but hopefully this will fill in any blanks about that setup. :)
2017-12-15 21:42:01 +0000 UTC View Post
So there was some pressure for me to release this scene file and who am I to argue against you guys, hehe, so here it is! :D
Scene file: www.bit.ly/ff_swimming_featherstar
2017-12-14 12:41:37 +0000 UTC View PostThe walkthrough is now available for the $1 Patreons for 3 days! :D
https://www.patreon.com/posts/15832172
Quick setup to answer a question - and not posting this on Patreon, not really an original setup, just a basic FLIP setup with some minor tweaking. :)
Scene file: www.bit.ly/ff_zero_g_liquid<...
2017-12-12 15:18:57 +0000 UTC View Post
Just an idea I got and immediately had to test, of course. :)
Scene file: www.bit.ly/ff_spring_ball
Dunno if you guy's get a notification when I move a post from one tier to another, but if you don't, I just moved toe walkthrough to the $1 tier for 3 days before I'm posting it openly on Vimeo. :)
Breakdown of the scene posted here: patreon.com/posts/thruster-15741264
Scene file: www.bi...
2017-12-07 23:48:33 +0000 UTC View Post
Inspired by a setup posted by Paweł Grzelak in the Houdini Artists group on Facebook...
Scene file: www.bit.ly/ff_boolean_edge_patterns
Setup I did to answer a question on the Facebook Houdini Artists group, so no delay on this one...
Scene file: www.bit.ly/ff_pyro_thrust_vectors
Ok, so this is the first breakdown - or is it a walkthrough, perhaps - of one of my shared scenes and the idea here is to create a second $3 tier for people to have access to these 3 days before the $...
2017-12-03 14:24:43 +0000 UTC View Post
So someone posted a video of cell division in the Houdini Artists Facebook group and as I'm very obviously addicted to the grain solver on a biochemical level, I thought, why not use grains. :D
... 2017-12-02 11:13:16 +0000 UTC View Post
Grain based circle packing. I'll include these setups in the file as well:
Same setup: www.twitter.com/Farmfield/status/936726317105631232
VDB to spheres: www.twitter.com/Farmfield/status/936...
So, this was a couple of days later than I would have wanted, but I just wasn't happy with the FLIP, I just felt I wanted a better "look" than I had...
Scene file: 2017-11-28 06:50:19 +0000 UTC
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Created this for a question in the Facebook Houdini Artists group. :)
Scene file: www.bit.ly/ff_triangular_growth
If anyone got time you can help me with a "benchmark" of sorts, just for fun...
Unlock the voronoi in the cubular dissolve scene, disable/enable it so it cooks and when it's done, middle click the n...
2017-11-23 14:04:17 +0000 UTC View Post
Just a quick setup I did while waiting for some simulations to finish, but it's kinda cool and you could of course build a bit more fancy system for activate the pieces, like activating the inner o...
2017-11-22 10:12:01 +0000 UTC View PostSeems the gifs don't play in the mobile app on Android, does it on iPhone? And I'm gonna email Patreon, thats fukn abysmal. It's 2017, gifs are so prevalent in society the worlds biggest social networ...
2017-11-21 23:24:09 +0000 UTC View Post
So this thing is coming along and I'd say I'll drop the scene file by the end of the week - I'm finally on the right track for the water suction interaction look, though still a bit to go and I also n...
2017-11-20 21:55:58 +0000 UTC View Post
So I was bored waiting for a FLIP sim of the balloon thingie so I started playing around with different dissolve ideas and here's a new variant where I basically dice the mesh to cubes and then activa...
2017-11-20 21:52:54 +0000 UTC View Post
So working with the rubber contraction grains sims for the water balloon setup I've had some new ideas based on what I've learned and I wanted to tease this upcoming scene file share, a setup that wil...
2017-11-17 11:32:15 +0000 UTC View Post
Strain simulation for improving the rubber contraction setup in the upcoming second water balloon pop setup. Gonna try to finish the grain sim setup for the rubber now and then jump back to the FLIP s...
2017-11-17 11:19:26 +0000 UTC View Post
So I was talking with Cojocaru Nicolae Gheorghe about the water balloon pop setup and as some might have seen, he posted a scene file here he created a better setup for the water behaviour along the e...
2017-11-11 20:47:17 +0000 UTC View Post
After posting a gif of my popping soap bubble revisit, I got a reply from the wildly talented Anthony McGrath about doing a water balloon pop and I instantly knew how I would set that up - and yeah...
2017-11-10 13:24:17 +0000 UTC View Post
So as you might have realized, I haven't posted the grain/bullet/FEM looping setup yet, but sadly I gotta rethink that a bit because it becomes so insanely heavy when I remove the caching and try to r...
2017-11-08 14:26:04 +0000 UTC View Post
Been asked many times to set this up in Houdini, and today it was perfect timing with other RnD, so... :)
Scene file: www.bit.ly/ff_soap_bubble_pop
2017-11-06 19:05:28 +0000 UTC View Post
F**k yeah, I double dare you to create something simpler... :D
Scene file: www.bit.ly/ff_pyro_dust_wake
Alt scene: www.bit.ly/ff_pyro_dust_wake_sand
2017-11-05 21:52:40 +0000 UTC View Post
So here's a couple of my favourite techniques combined... First generating the curve using the POP based differential curve setup, then using point deformation to bind it to an animated object, and...
2017-11-02 20:39:58 +0000 UTC View Post
So here's an upcoming setup with "looping" solvers, driving bullet and FEM with grains and feeding back the output as collisions for the same grain... I was hoping to get this post 1-2 days ago, but I...
2017-11-01 15:46:10 +0000 UTC View Post
So this was discussed on Facebook and I did this quick setup for Billel... :)
Scene file & mesh: www.bit.ly/ff_animated_point_deform
2017-10-21 19:02:50 +0000 UTC View Post