Recreated an old setup for a project and I just didn't need very much control, so it just was no need to set it up in VEX this time. :)
Scene file: www.bit.ly/ff_non_VEX-based_infection
2017-10-20 17:05:53 +0000 UTC
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Simple rope winding setup in SOPs for Aslan. :)
Scene file: www.www.bit.ly/ff_SOP_rope_wind
2017-10-14 11:22:59 +0000 UTC
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Quick rope spiral setup using grains for Aslan. :)
Scene file: www.bit.ly/ff_grain_rope_wind
2017-10-10 14:06:48 +0000 UTC
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Not often I do stuff like this, nowadays, but helping out a pal, I created a couple of cartoony insects and I thought I'd share the wing animation setup, just show how simple you can set something ...
2017-09-14 18:59:31 +0000 UTC
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...for something completely different. :D
So I've been helping a guy with his kids show project over the last two years and for different reasons I set this up as a demo for him earlier today. And I...
2017-09-12 23:15:05 +0000 UTC
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I've posted a similar setup on Twitter or Facebook like a year ago, but had to use the technique again now and thought I'd just share a simple setup where I use particles on a surface, attribute tr...
2017-09-08 11:14:51 +0000 UTC
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Sorry for not posting in a while but I got some kind of inflammation in my neck - like, I'm literally a pain in my own neck - so first I was busy with work and then I haven't been able to sit by...
2017-08-19 19:07:18 +0000 UTC
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So Probiner posted something like this on Facebook and as I was asked how to set something like that up, well, 100 ways to do it of course, but here's the first way I came to think of. :)
Sce...
2017-07-20 12:05:48 +0000 UTC
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Was at my parents place all day and just getting home, I just tried what I would have with any other DOP setup directly, doing sh!t in a SOP solver - it basically worked instantly. And I'd set anyt...
2017-07-15 20:55:33 +0000 UTC
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Just testing some ideas... :)
Scene file: https://goo.gl/6Yqfek
2017-07-14 13:40:50 +0000 UTC
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Just playing around with a computationally cheap setup for doing some underwater type motion. I used grains here but you can use the exact same setup with the bullet solver and packed prim's for real ...
2017-07-09 14:54:55 +0000 UTC
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Old idea that turned out to work exactly as I thought it would. You gotta love not being slapped by reality, trying out stuff like this. :D
Scene file:
2017-07-06 12:26:57 +0000 UTC
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Started watching Entagma's latest tutorial but couldn't stop myself from just instantly pausing it and setting it up in SOPs, hehe... :)
Scene file:
2017-07-03 16:53:04 +0000 UTC
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An issue I was faced with during the Bubble Witch Saga 3 project was rebuilding the tentacles and I messed with a couple of different methods to do this, but this is as clean as I have it now. You can...
2017-07-03 13:40:33 +0000 UTC
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5 minute setup I felt the need to do after seeing this tweet... :D
https://twitter.com/demafleez/status/87...
2017-06-23 22:53:12 +0000 UTC
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Just a proof of concept I did last night, inspired by a Facebook post on Houdini Artists group by Magnus Larsson. All cred for the base of the idea to him. :D
2017-06-19 08:10:43 +0000 UTC
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Just a simple trick. Make sure the mesh has point normals first, then you group or blast away everything but one point on the top jaw and one on the lower jaw. With an add SOP, create a line in betwee...
2017-06-18 09:33:11 +0000 UTC
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Watching this Numberphile clip this morning - youtube.com/watch?v=RhuaPhahHbU - I felt I just had to...
2017-06-15 15:54:24 +0000 UTC
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It's real folks, it's really real... :D
https://goo.gl/ifKUZk
Just unzip it and place the shark1.json file in your [Houdini instal...
2017-06-14 20:58:53 +0000 UTC
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So I did this setups a couple of months back but I did a quick revisit, cleaned it up, and though I have a new scene file with some dynamics RnD coming up in a day or two, I thought I'd post this, so ...
2017-06-14 10:29:37 +0000 UTC
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Not my setup, all credit to Particle Skull, just my tweak and playblast. :)
OD Force thread: https://goo.gl/rh3ENr
2017-06-09 11:10:56 +0000 UTC
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Got this idea yesterday after being inspired by Michael Stark posting a variant of my surface spheres setup... In this setup I'm just combining the differential lines POP technique with the adve...
2017-06-01 20:22:21 +0000 UTC
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So, how many nodes, excluding the input curve and the polywire node, do you guy's think you need to do this? No wrangles used, just the basic SOP nodes.
Scene file: 2017-05-28 14:46:22 +0000 UTC
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Here's the first Patreon post then. I'll keep all new posts here for 3 days before dropping them in general. :)
Scene file:
2017-05-28 12:04:14 +0000 UTC
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