This little sideproject grew quite a bit. I now have a cube that is handed a specific or random sequence which a solver will run through. I also added some features like a custom shuffle sequence with the option to choose the amount of moves.
In addition I also added a "fake" solve which basicly reverts the actions and ends up with a solved state.
This already is an interesting project and there is alot of fun stuff one could add. For fun I threw the animated cube into a rbd sim which makes the cube jump around through its own moving parts.
But first I have to decide if the original idea - of a solving algorithm makes any sense to put time into.
I am speaking about an actual logic that replicates the steps behind solving a real rubik cube.. is it rubic or rubik...
There are not many reasons to do an actual solving algorithm in Houdini. The faked solving already creates an authentic looking animation.
But doing it would create an interesting coding challenge while getting a great visualization in Houdini.
So what are you guys saying about that topic? Interested in what ever comes out of this?
Cheers
Dave