NokiMo
slop_art
slop_art

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[WIP] 09-02-2022

Learning a linear colour workflow, with 32-bit colours. I need to use spectral rendering for that, but that comes with some new issues like visible seams around differing surfaces like the arms, legs and torso.

Learned a way to fix that issue, implementing it across all characters.

Should result in more natural interaction with lights and skin.

Dialing the teeth still, they look too bright imo.

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Comments

Love the mood that Yuna gives off like that. Real nice.

Rikyla


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