Learning a linear colour workflow, with 32-bit colours. I need to use spectral rendering for that, but that comes with some new issues like visible seams around differing surfaces like the arms, legs and torso.
Learned a way to fix that issue, implementing it across all characters.
Should result in more natural interaction with lights and skin.
Dialing the teeth still, they look too bright imo.
Rikyla
2022-02-10 08:28:13 +0000 UTC