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Unreal Multiplayer Strategy #27 - Coordinated Unit Movement

This is the 27th episode of the unreal engine multiplayer strategy game series we are working on. Here we are going to work on how to coordinate the movement of units that composed on multiple selected actors. With multiple actors selected, when issuing a move-to command, the unit will asses the destination points grid and they will decide the most efficient way to reach that destination considering the distance from each point to each character. What selected character goes to what point will be decided to minimize the total movement time.

Unreal Multiplayer Strategy #27 - Coordinated Unit Movement

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