NokiMo
PixelPuddle

PixelPuddle

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PixelPuddle posts

Farming Plants (progress update)

tl;dr: minigames and quests progressing, a bunch of animations WIP, working on tree-tops zone

Shadow sub-region

Continuing the ground-forest/farm work, it's mostly functional but I'm ...

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Jungle Mega Arena! (insider build + progress update)

tl;dr: jungle mega arena done! New blessings, UFO entity started, farm started, and more!

The Jungle Mega Arena is now out!

If you're an Insider or above supporter check Discord for t...

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Stormy rain and tornadoes (progress update)

tl;dr: bee lady done, mega arena weather effects done (thunder, tornadoes, etc), riding broom done, new shield spell

The estimates in each section are guesstimates, and the work may take le...

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Bee ladies & arena effects (progress update)

tl;dr: bee lady entity work, mega jungle arena effects (speed/gravity/damage/etc and 'weather' effects), plant spitter entity work, spider lady entity work, more bugfixes coming&nb...

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Steam page! + upcoming plans

The Steam page is finally up! This means you can wishlist and/or follow the game there. This page is for the 'core' game - I'm hoping to add DLC there too, if possible.

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Fort Gloom part 2 (insider build)

Fort Gloom is now done with 4 new entities - 1 boss, 1 special, and 2 normal entities, as well as a new spell, new blessings and another slot, more outfit pieces, bugfixes, and various improvements...

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Starry night sky (progress update)

The Part 2 update is getting close, with the Bruiser Ghost, spell, and level design done, and Looker Eye and quest remaining before I start internal testing in preparation of a test build release a...

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Ghosts in the Sewers (progress update)

Now that we're back to normal progress updates again, here's a quick reminder of what's coming in the Fort Gloom part 2 test build:

  • Looker Eye major boss

  • Bruiser Ghost ...

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Insider Test Build 1 Available

Hey! This'll be a quick update. The first Insider-tier test build is available, and you can participate in the Discord. This is testing content in the first dark sub-region, Fort Gloom. There are n...

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Can you pet the cat? (progress update)

tl;dr: part 1 is content-done, testing phase active, player dyeing, entity blessings, and a cat

It's all testing now. All the content for part 1 is done, there's just brushin...

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Ringing the Clock Tower (progress update)

tl;dr: lots of level design work, dress ghost animation done, witch hat, recoloring old entities for the darkness

With how work is progressing I'm considering an earlier rele...

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Spooky monsters & dark castles (progress update)

It's spooky season now so I've been working on the first dark subregion that I'll release for Insiders. With that, let's get a new set of progress entries!

Spooky subregion progress

T...

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Test Build 2 is out for supporters!

If you'd like to try new content early I'm doing the testing in Discord. The new content we're testing: a new sub-region, three new entities, a timed obstacle course, a new upward ...

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Progress update: co-op, outfit dyes and patterns, and animations

tl;dr: most new entity animation work is done with some sprites left, split-screen co-op mostly works, per-outfit-piece dyeing and textile patterns, tweaks and improvements to old content

Ne...

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Progress update: layered outfits, a night rabbit, and obstacle course

Hey all!

The first thing I want to get out of the way is that I'm gonna delay the public Itch demo release some more. Instead, I want to focus on doing another Test Build in the Discord, mean...

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Progress update: slime and flower ladies

Hey all!

tl;dr: pink slime lady animation done and flower lady animation close, more items/brewing, deep maze sub-region progress

Next update progress

🟦 Flower Lady

- S...

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Progress update: split and art

Hey all!

Back with another progress update. The tl;dr is I'm still splitting part of the game, core animation loop almost done for pink slime lady, updated dialogue faces and more art progres...

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Progress update: tested, and upcoming entities and zones

Hey all!

If you haven't seen already, an early test build has been released for those who opt-in to the Testing role in the Discord! I've also changed my page/dev name as you might've noticed...

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Progress update: stone temple, outfit colors, multi-save, and almost there...

Hey, I'm back with another progress update. We're not far off a test build now, and all tasks are almost done. I'll talk a bit more about that below.

Progress towards

Progress tracker...

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Progress Update: potion seller, spell upgrades, onomatopoeia

Hey all, I'm back with another progress update.

Progress towards

Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumsta...

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Progress update: bubble shield, blessings, collectables

Hey all. A bit busier than I expected the last two weeks but I still managed to get stuff done - let's get into it.

Progress towards

Progress tracker - what work is ahead of the small...

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Progress update: miniboss, trade hub, and a broom rider

Hey all, back with the mid-March update. Let's dive right in.

Progress towards

Progress tracker - what work is ahead of the small test build. It might grow or shrink a little dependin...

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Progress Update: Towards Playfighting

Hey all!

Let me change this week's progress up a bit - we'll have a look at what work is left to do before I release a small test playfighting build, and then I'll talk about the work I did a...

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Progress Update: More Moves, More Bounce

Hey all!

I'm back with another progress update. This time I'll be talking about some new moves, a helpful nurse, items, and entity behavior improvements


Play-fighting

I...

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Progress Update: play-fighting entities

Hey all!

As mentioned in the previous progress update I'll be talking about the fighting system again - let's get right into it


Play-fighting system

I've been focusin...

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Progress Update: Momentum Movement

Hey all!

I'm back with another progress update. This time we'll primarily be focusing on movement. This update ended up being long, so I've decided to split off the fighting-related stuff and...

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Facial expressions and fighting (progress update)

Hey all, I'm back with another progress write-up.

tl;dr: added Erisia facial expressions to her new dialogue, continued work on fighting system, finished improved/taller idle animatio...

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Spooky Forest progress: science and ghosts

Hey all!

I'm back again with another progress update. This time I'll be talking about easier/improved rhythms, new and improved animations, gameplay experimentation, and interface improvement...

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Spooky Forest Part 1/2 progress

Hey all,

This is the first progress update since the release of Spooky Part 1 so I'm going to talk a bit about what's missing from Part 1 and what's coming in Part 2/3.


Part...

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Dark Forest: first bugfix release

Hey all,

I've just updated the build to fix various bugs, but there are also some additions too - the main changes are:

  • - Added Warp NPC to the crop farm
  • - Added scientis...

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