NokiMo
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Unreal Engine 5 Rappel System


here is a demonstration of a rappel system I have implemented. In this system, we can place objects in the level that represent rappel points and player can attach a rope/rappel onto these points and climb up or rappel down along vertical walls. When rappel up, once player reach the top of a wall and if up/forward movement input is pressed, the character will climb up the wall and stand up. If player reach the bottom of the wall, or any time at the middle, player can release the rope and fall on the ground.

Press R to place rappel.

R to release

Unreal Engine 5 Rappel System

Comments

I am looking to make this rappel system able to be slide down instead of climb down, where would I change those variables to allow me to go down the rope faster?

Daryl

Hi, Code related to the rappel system is within BP_FirstPersonCharacter in Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset. Demo map is Content/FirstPerson/Maps/FirstPersonMap.umap All you have to do is aim towards the blue boxes that represent rappel points and press R. Then use WASD to move on rappel. At the top, press jump to get on top, when you reach bottom or any time you want to let go, press R again. What you see in the video is the exact project I have shared. Feel free to DM if you can't find anything

Thilina Premasiri

just bought and downloaded it and it has nothing like the demo video cant even find the code referred to the controls listed above.

Frankie T. Rogers


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