here is a demonstration of a rappel system I have implemented. In this system, we can place objects in the level that represent rappel points and player can attach a rope/rappel onto these points and climb up or rappel down along vertical walls. When rappel up, once player reach the top of a wall and if up/forward movement input is pressed, the character will climb up the wall and stand up. If player reach the bottom of the wall, or any time at the middle, player can release the rope and fall on the ground.
Press R to place rappel.
R to release
Daryl
2025-05-16 03:28:23 +0000 UTCThilina Premasiri
2024-10-20 17:55:39 +0000 UTCFrankie T. Rogers
2024-10-20 11:53:47 +0000 UTC