Quickstart Guide
Downloading Shaders
All up to date versions of iMMERSE Pro and iMMERSE Ultimate downloads are hosted in the Discord server. This makes it easier to keep everything up to date and in one pla...
2025-10-24 16:53:06 +0000 UTC View Post
All up to date versions of iMMERSE Pro and iMMERSE Ultimate downloads are hosted in the Discord server. This makes it easier to keep everything up to date and in one pla...
2025-10-24 16:53:06 +0000 UTC View Post
Hey folks!
We've been posting regularly on Instagram and TikTok for a while, and of course there's YouTube, but we're also using X and Bluesky now too.
They're a great place to keep u...
Hey everyone,
it’s been a long time since I’ve posted here, so I want to start with a quick explanation.
Posting updates here always led to a wave of people skipping the Discord (whe...
Hello folks!
Am I aware that the last post is 2 years ago? Yes. I've been steadily chugging out updates on everything on the Discord but that went largely unnoticed by the rest of the Interne...
2023-06-27 19:21:18 +0000 UTC View PostThanks to all the testers on Discord, here's the hotfixed version of the RTGI shader for this month! What's new? Re-added the HALFRES_INPUT toggle form the discontinued 0.13 and 0.14 system, and gr...
2020-10-30 21:34:26 +0000 UTC View PostHey all,
here's a small hotfix for 0.16: fixes compile errors that only showed up on some ReShade versions and some visual artifact that produced weird pixel coloring or black splotches.
...
As mentioned before, shader updates will be posted here as well, not only on the Discord server. Now I didn't keep up this promise for 0.14 and the intermediate 0.15 release earlier this month and ...
2020-09-28 15:43:06 +0000 UTC View PostFixed post.
As some of you might know, Adobe Lightroom recently got a new "texture" slider, which is basically an enhanced version of "clarity". So I've decided to give that concept my own...
Exciting news! As of this month, there'll be a video covering important news regarding my projects. Thanks to TreyM for recording and editing the video.
The new files and more detailed chan...
It's that time of the month again!
This update focuses almost entirely on performance - and does a pretty good job at that, depending on the settings you can expect a performance increase of...
Hey all!
As most of you are probably aware, almost all action is going on in the Discord server right now. As this is not very open for new people and also maybe a bit inaccessible, I'm current...
As the last video was a bit messy, I remade the guide with a fresh Patreon and Discord account on my own page and covered every possible pitfall I saw so far. Verify everything I mention in this vi...
2020-05-10 12:22:06 +0000 UTC View Post
One of the recurring topics of christmas Q&A talk has been the usage of MXAO on top of the RTGI shader. I wasn't really aware small scale details are that much of an issue before. So to unwind ...
2020-01-03 02:39:42 +0000 UTC View PostHello everyone,
I still receive many reports that you couldn't find the Discord server even after I posted a guide how to join it. Until now, every person with these inquiries had already bee...
2019-12-18 14:54:50 +0000 UTC View Post
Exciting news! The sharpen shader I have been working on for a while now left the Patreon early access phase and is now publicly available for everyone.
Visit
www.github.com/martymcmo...
So I've been getting a lot of messages lately how to access the Discord server and that it's not working etc. To verify, I went through the process myself with another creator (semi-censored but ps...
2019-11-18 15:07:02 +0000 UTC View Post
I suppose it's nothing new that ReShade works on almost every game, but continued efforts on the developer's side made it available on Vulkan and DirectX 12, the two modes of RDR2. I've tested the ...
2019-11-05 18:04:58 +0000 UTC View PostAs the title says, the new update is out and the wait has been definitely worth it! Performance improvements, vastly reduced ghosting, automated skycolor detection, better sampling, a metric ton of...
2019-10-27 18:21:40 +0000 UTC View Post
Thanks to all the breathtaking alpha supporters who thoroughly tested each feature and gave so many helpful suggestions and feedback, the RT shader now matured enough that I'm now able to mov...
2019-08-30 15:33:28 +0000 UTC View PostThis text form asks me "What are you thinking about?".
Good question. I'm lost for words.
I'm speechless.
500 patrons - 3 months ago it was 5. 10000% ...
2019-06-12 00:11:01 +0000 UTC View Post
A very well made showcase by Patreon supporter mrstevens, go check it out! Really shows perfectly what this shader is capable of, especially diffuse shadows like on the car in the thumbnail, color ...
2019-05-18 21:55:32 +0000 UTC View PostI want to clarify a few questions from the community regarding the technical side of my shader:
What I'm doing is ray tracing in screen space, tracing rays against the depth buffer (a data bu...
2019-05-08 23:06:15 +0000 UTC View Post
As all patreons (patrons, patreons..?) already know from my Discord, I'm working hard on a ray traced Global Illumination method for ReShade.
This means you can have GI as drop-in in every ...
Hello everyone! Previously, I announced something was coming - well, it came, on CES 2019. The filters Nvidia showed (Watercolor and others). It'll probably take a short while for them to be public...
2019-01-14 09:07:07 +0000 UTC View PostJust because I sometimes forget posting here, doesn't mean I'm inactive. With the advent of the ReShade 4.0 release, I've updated the entire qUINT library to support its features and make everythin...
2018-12-21 00:38:58 +0000 UTC View PostHello everyone: as you surely noticed (ahem), this site has received a minor makeover with up-to-date information and new Tiers. I also created a Discord channel to keep in touch with me. So if you ar...
2018-09-27 22:23:57 +0000 UTC View PostShiny new update!
I've rewritten the entire sampling code - this means less samples with same look as before, so I reduced the sample counts for all quality settings with no visual loss, so yo...
2018-01-18 23:25:33 +0000 UTC View PostApologies for not being active, for not posting anything... there's a simple reason why I have been so busy: Nvidia Freestyle, the just-released addition to GeForce Experience, is featuring my filters...
2018-01-11 17:15:05 +0000 UTC View Post
I did a complete overhaul of the blurring and that's the result. MXAO can be computed now at a size scale of 0.25, which means 1/16 of the pixels are computed only, this is an insane performance win! ...
2017-11-23 00:23:49 +0000 UTC View Post