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mcflypg

mcflypg

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mcflypg posts

Raytraced AO (ReShade) IL working ;)

Finally a correct IL calculation that doesn't necessarily cause overexposure or colorizes everything. Perf is bad, but I'm working on it ;)

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MXAO 3.0


Removed some parameters that I found people either rarely change or
misuse frequently, such as the blur sharpness option. The controls are
now much easier to use, as the shader now employs s...

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MXAO 2.3.1 beta

This is a nifty update, I reintroduced the smoothed normals option, which should perform better than before and should be a lot faster as well. The main feature of this update is Temporal Supersamplin...

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MMGE 4 alpha - GTA V styled lensflares

Some experiments with GTA V style lensflares! I really like this effect
so I think I'm gonna keep it after extending it with some regular
polygonal-shaped diffractions. In the video, the bandi...

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MXAO 2.2 beta

Newest beta of MXAO: Amongst various optimizations, it now takes Field of View properly into account so the AO shading is not view angle depending any more! At no additional fps cost!

By default, it...

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MMGE 4 - car paint shader

Work in progress, but it's coming along nicely, will try to add some reflections in the next update.

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MMGE 4 lighting system update


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