In this tutorial, we are going to implement a stun attacks or a finisher system which allows player to quickly finish off an enemy. This ability will be only available for the player if an attack of the enemy is successfully parried by a timed blocking. Once the enemy attack is successfully parried, a particle effect will appear and the enemy will stagger back. Then if player quickly press the stun attack input, player character will quickly finish off the enemy. This will involve a paired animation which needs to play synchronously on both player and enemy characters.