This is episode 103 of the third-person shooter series based on Unreal Advanced Locomotion System. Today I am going to work on how enemy AI characters react to dead bodies. When player kill an enemy without getting detected by other enemies, and then when the enemies see the dead body of the killed character, they will consider it as a major threat and run towards the dead body. Then they will search around the area for a while. Then they will move on with their regular duties if they can't find who killed the enemy.
project files
https://www.patreon.com/posts/63654325