This is episode 99 of the third-person shooter series based on Unreal Advanced Locomotion System. Today also we are going to continue with the detection meter and its integration with the AI behavior tree. Here, we are going to look into how to keep enemies focused on player while the detection meter is filling up. If the player came into the sight perception cone of the enemies while enemy is moving, the enemy should stop moving and look at the player. Then, the player will have to actively avoid the detection area and hide from enemy in order to prevent getting detected.
project files
https://www.patreon.com/posts/63654325