In this episode, I am going to create a rain particle system from scratch using unreal engine Niagara FX system. Here, the rain particle will have 2 main components, the raindrop streak and splashes spawned on the location raindrops hit surfaces. Both will be implemented using sprites and for splash generation, Niagara event handlers will be used. Here we will see how to generate an event on collision and how to receive that event from another particle emitter and use it to spawn the splash.
password=codelikeme_rainrain