NokiMo
Jessie
Jessie

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Chronos Spectral is finally public

!!IF YOU SUFFER FROM EPILEPSY, PLEASE PROCEED TO USE THIS WITH CAUTION!!

Disable view bobbing while using. There is a bug that causes accumulation to take a while to start and it only happens when view bobbing is enabled.

After over half a year of work Chronos Spectral has finally reached a point that I am comfortable releasing it. But before I go over any changes from previous versions, I need to clarify something. Chronos is not a renderer, at least not in the traditional sense. It is a brute force light simulator, with the single goal of simulating lighting as accurately as possible. Because of this, I will never improve performance if accuracy will suffer from it. Without further ado here is the changelog.

Changelog

-Renders all 441 wavelengths of the visible spectrum

-Atmosphere is rendered in the same loop as the rest of the lighting, resulting in accurate contribution from the atmosphere and the ground

-Now uses the Chronos principled BSDF (WiP)

-The End is supported (WiP)

-The Nether is supported (WiP)

-Histogram exposure

-More accurate V-Cavity BSDF

-Accurate purkinje shift

-Accurate sun and moon positions

-Accurate subsurface scattering

-Accurate lens system (WiP)

Warnings

This is a WiP build, and it likely has bugs. Hardcoded metals are currently not supported due to an error in creating the LUT. It is currently Optifine exclusive, but I will be working on an Iris compatible build soon. DOES NOT WORK ON INTEL

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