NokiMo
Jessie

Jessie

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Jessie posts

The future of my projects

It has been a while since I have posted anything here, sorry about that. I have been working on various miscellaneous projects during my unannounced break from major projects, but I am finally back...

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Chronos Spectral is finally public

!!IF YOU SUFFER FROM EPILEPSY, PLEASE PROCEED TO USE THIS WITH CAUTION!!

Disable view bobbing while using. There is a bug that causes accumulation to take a while to start and it only happens...

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Magnificent

I plan to be more active in the coming months, and the first thing I will do is make more patreon exclusive updates and more public updates as well. I have not been updating things nearly enough in...

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NV Shader Public AO Test

This is probably the last public post for a while, feel free to test it as much as possible.


Ambient occlusion is the main feature I want people to test.


SSAO

<...

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Important Update

Chronos is being put on hold for a while. I want to focus on NV and Magnificent, and Chronos requires way too much work for that to be possible. The good news is that the Magnificent rewrite can be...

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Chronos Spectral (April 1st :P)

This is a very early test version of Chronos spectral. Expect bugs and missing features.


...

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Status updates

The version of Magnificent that is available to download is really just a proof of concept. It is not optimized, lacks features I could easily add and is generally just a mess, but it is a mess tha...

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Chronos Spectral

This is nothing more than a proof of concept version of spectral Chronos. As a result it is missing features and is overall poorly made. Assume that any bugs you encounter are known about and exclu...

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Important Update

Some of you have probably noticed a lack of updates. I missed November entirely, and my bigger projects like Chronos and NV have not gotten a big update in a while.


This is because...

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NV V5.0.2 Alpha 3

This newest alpha release does not have that many changes, but it has a few. The latest poll determined the biggest new feature.


Changelog

-Ambient Occlusion (Modes include S...

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Magnificent beta1

Magnificent finally has a beta. There are lots of issues with it still, but I have made some improvements.


Changes

-Added a detail setting for the LPV

-Changed the voxe...

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Chronos v4.0.3 Subsurface Test 1

This test update isn't substantial enough for me to lock it behind a Patreon wall at all, plus I want to let more people use this since I am proud of what I got implemented in it.

This is...

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NV feature

The first beta for NV is coming up soon, so I want to ask what feature people want to see out of these four.

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Chronos v4.0.2 Release

And here we are. Chronos v4.0.2 is finally released. Some of the new additions have issues, but overall this is an improved release.


Changes

-Fixed voxelization of various bl...

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NV V5.0.2 Alpha 2

Important thing to note: If you get low FPS, then enable Low Quality Subdivision.


Changelog

-Added some settings

-Vanilla AO support

-Specular support

-Part...

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NV V5.0.2 Alpha 1

So after a few months, the rewrite of NV has finally entered alpha stages! This is my favorite version of NV so far. Not only because the water is leagues above previous versions, but also because ...

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NV V5.0.2 beta 1

After about a month of work, NV is in beta.

Changes:
-I forgot

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Update

I have decided that instead of being gone from Patreon, I am just taking a break from shader development. I should be back sometime within the month, or maybe next month, but right now I am taking ...

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Important

I just wanted to make an important announcement. I am likely not going to use this ever again, so if you don't want your money to go to a dead page then feel free to withdraw your patronage. I'd fe...

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NV V5.0.1 alpha 1

After a few months of work, NV is finally entering alpha stages. This isn't a huge update, but it is one that includes never before seen tech for Minecraft water.


Changes:
-Adde...

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Chronos v4.0.2b

Chronos is now in beta, meaning that there will be a new public update in about a week.

This version adds in the multiple scattering BSDF. It harms performance if you aren't careful with it, ...

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Chronos AMD fix (Hopefully)

Hopefully this compiles and runs on AMD, specifically on the mesa stack.


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Chronos early access

Because I want to celebrate the launching of this, and I feel putting a shaderpack behind the tiers right away would be a little scummy, here is Chronos v4.0.2a. Only works on NVidia right now, but...

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