NokiMo
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Wolfgirl news & previews!

Hello!! Let me sneak in one more news post before the Sana update!


There's two things I would like to talk about real quick.

Further down the post there will be a big spoiler for the upcoming dungeon so be careful!!


First, I'd like to change the status screen a little to show more... 'useful' stats.

So instead of the number of things she's done I'd like to change it to the number of defeats.

As you can see, Luna appears especially weak to large monsters and traps.

Isn't this more useful information?

I can also make this more relevant for her progression.

Before, it was not very intuitive to change scenes or unlock new ones when Luna, for example, performed 'service' 20 times.


But when you can see that she lost to large monsters so many times, the next time Luna encounters one she might not even attempt to fight and surrender immediately.

Or when encountering traps, having gotten used to it after so many fails, might end up enjoying it a little more or even run into them on purpose.


I think that's more interesting in terms of lewd corruption but it will obviously reset the status screen of your existing save files if I change it like that.

What do you think?


Next up, I want to put everyone at ease.

There is no need to worry!

Even if Luna and Anon are having a full party wipe in the next dungeon, it seems they manage to not get separated from each other.

It was always scary before when Luna got lost and Anon had to find her.

Who knows what can happen to her when the healer is not around!?

Ah, I'm so relieved. Being caught like this is pretty bad but it looks like nothing weird is going to happen to Luna this time for sure.

Wolfgirl news & previews! Wolfgirl news & previews! Wolfgirl news & previews!

Comments

The overall feedback so far is that people prefer the current stats, what Luna has done is more important than with whom she did it. So I will likely keep them and come up with more ways to make them relevant for events and dialogue.

headpat

While i like the classic actions tracking on the status screen the way you explain it does work well with the narrative and hey you are still early enough in development where resetting our trackers is not that bad... now if you pull it again 8 versions down the line we may problems boss (jk)

DonLUSH


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