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3D Modeling with John Dickinson

3D Modeling with John Dickinson

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3D Modeling with John Dickinson posts

TopoTalk 39

In this session we explore how to add a button on an iPad case plus using the Data Transfer modifier to manage shading errors.

Notes

  • Blender version 4.2

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The Electric State

My 7 part training series is available now on Boris FX to watch for free. You can also download the project files!

2025-02-13 21:15:27 +0000 UTC View Post

TopoTalk 38

In this session we look at sharpening curved geometry under subdivision.

Notes

The Electric State - Title Modeling

Here's another exclusive peek at my Electric State trailer title creation series. The series is done and all 7 tutorials will be available for free, including project files. I'll post a link when a...

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02 Key Tools - 05 Shrinkwrapping

Key tools and concepts to save time, model correctly and create seemingly complex meshes with ease. I've skipped parts 1-4 as they are older C4D tools. This section covers projecting a mesh using ...

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The Electric State

My upcoming 7-part series I've created for Boris FX, shows how to recreated the Electric State trailer logo resolve using Illustrator, Blender, Rizom UV, Substance Painter and After Effects. This i...

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01 Geometry Basics - 05 Diamonds

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers using diamond quads to split edge flow and control edge count.

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TopoTalk 37

In this session we continue looking at how to improve the topology on a stone lantern.

Notes

  • Blender version 4.2


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TopoTalk 36

In this session we continue looking at how to improve the topology on a stone lantern.

Notes

  • Blender version 4.2

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01 Geometry Basics - 04 Normals

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers the importance of surface and vertex normals to modeling, materials, and rendering.

<...

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01 Geometry Basics - 03 Edge Loops

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers the importance of loops in edge flow, adding and encapsulating detail.

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01 Geometry Basics - 02 Redirecting Flow

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers tools and techniques for redirecting edge flow.

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01 Geometry Basics - 01 Directing Flow

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers quad workflow and its importance in maintaining predictable edge flow.

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Hulkbuster

A Hulkbuster helmet.

Notes

  • The file is unwrapped.

  • Textures not included.

  • Reselling is strictly prohibited.

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Human Skull

A human skull.

Notes

  • The file is unwrapped.

  • Textures not included.

  • Reselling is strictly prohibited.

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TopoTalk 35

In this session we continue looking at how to improve the topology on a stone lantern.

Notes

  • Blender version 4.2

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TopoTalk 34

In this session we start looking at how to improve the topology on a stone lantern.

Notes

  • Blender version 4.2

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Treasure Chest

Textured treasure chest with animated lid open.

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How to Model Suggestions

Okay so I'm not modeling a suggestion 😁... but I would like your suggestions for everyday things that aren't too complex but you're wondering how to approach them.

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How to Model a Treasure Chest - Part 3

How to sub-division model a stylized treasure chest in Blender, continued.

Add Ons

Bolt and Screw Head Library

Here's a library of screw and bolt heads I've put together. I've included the renders which you can use if you decide to add it to your own Asset Browser as I have.

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How to Model a Treasure Chest - Part 2

How to sub-division model a stylized treasure chest in Blender, continued.

Add Ons

How To Model a Treasure Chest - Part 1

How to sub-division model a stylized treasure chest in Blender.

Add Ons

Moka Pot

Here's one approach for creating the scallop shape on a Moka coffee pot. Let me know if you'd be interested in a How To Model tutorial for the rest of the pot.

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Alien Corridor

I created this sci-fi corridor for BorisFX. If you'd like to download the version with textures and watch the tutorials you can grab it here: 2024-08-20 23:34:41 +0000 UTC View Post

How to Model a Salisbury Pin in Blender - Part 2

How to sub-division model a Salisbury Pin, continued.

Notes

  • Blender version 4.2

Add Ons

  • &nb...

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How to Model a Salisbury Pin - Part 01

How to sub-division model a Salisbury Pin.

Notes

  • Blender version 4.2

Add Ons

Riven Stove

Here's an approach to modelling the legs and vent for a stylized stove. Thanks to Brent for the suggestion.

Notes

  • Blender version 4.1

    <...

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Porcelain Pin Insulator

1. I started with a quad sphere, cut the bottom off then extruded down to follow the guide.

2. Working in a Mirror object and cut the saddle shape in, reworking the geometry to remove triangl...

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Clevis Thimble Model

I created this in response to a request. The blender file includes the guide images and my working if you'd like to break it down.

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