NokiMo
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Let's talk about fighting!

Hello! It's time to show the combat system.


It still looks a little rough and needs polishing but otherwise it's functional.

I implemented a quickbar at the bottom of the screen, the player can put their own skills and items into it and use the keyboard to their own liking. I have no idea how this will work for people who play on their mobile phones, though.


Because a healer's life is just about standing around and watching healthbars, I wanted to make it a little bit more exciting with dodging.

Please make sure to not get hit while healing, so far Anon dies 1-shot from everything. Maybe I will keep it that way.


I attached a video to show some of it. Having multiple enemies gang up on Luna is still a bit messy but it will get there. So far we have roaming enemies that Luna can bump into, and aggressive enemies that run after her once she enters their range.


The dungeon will also come with a big surprise, if you paid attention to the last couple posts you might have a good guess of what that surprise is. I'm really looking forward to the reactions!


Next up, we will release some more H scenes and maybe the first dungeon and boss with it or shortly after, not entirely sure yet! Let us know what you think of the video!

lunafighting


Comments

Just working on stuff! I'll do one more post before the update and talk about some more things then, especially what happens when Luna gets defeated.

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Any news?

Вадим Макаров

Very nice

Вадим Макаров

Interesting, certainly was not expecting an active approach to combat but will have to test it before I cast my vote. So far seems fun thou

DonLUSH


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