Hey all!
This snapshot major changes are the new H-CGs, maps for the Golden Barrel, John's continuation, a new simple Fog of War (FoW) mechanic and a big (WIP) MSQ quest taking place on Day 18. And of course bugfixes!
Note: The Day 18 content isn't fully finished. There is still more content planned for the conclusion of the MSQ as well as content during the quest.
As with the past few patches, there are more under the hood changes to how I'm structuring the events/cutscenes. Mainly with moving towards separating cutscenes from logic as much as possible. This will also make it much easier to onboard any potential future help and easier for future me to understand what the hell I was doing.
A particular feature I'm excited to utilize more in the future is the FoW mechanic. I think many of you can think of the implications with this system considering the type of game A:EP is! :D
Our two new H-CGs continue to feature variation work from our two assistant artists Sgrios and Sommeiler which I don't belive you see in the WIPs. I hope you enjoy them!
RC coming up next!
Planned for inclusion in that are new generic NPC designs, new H-CGs, new non-H-CGs, jobs, sprites, the finished Day 18 MSQ and (hopefully) the first combat update!Thank you everyone for your continued support on Accursed: Emma's Path! <3
added TWO new H-CG sets
John 2
Hermit 3
added 2 h-scenes
added new major CG (currently unused)
added more mini-cgs to Barmaid mini-game
added day 18 MSQ content
added hermit 3 visit
added new quest Were is the Wolf (name pending improvement)
added new barmaid mid-shift event
added Golden Barrel remake maps
added Templar VN bust
added Chibi Cassandra battle sprite
added monoliths to cursed realm (slight mismatch with current placeholder tiles :P)
added new simple Fog of War (FoW) feature
added sideways and interior down/up door sprites
added (very) placeholder maps for new MSQ - better placeholder maps will be in the RC
improved and imported all old Golden Barrel events to new maps
improved/cleaned up gallery map a little bit
improved day 7 afternoon - you can now leave to the hermit which will automatically skip to evening.
re-balanced merchant silver gain (again)
testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn't cause more trouble than it's worth.)
Fixes
fixed john barmaid midshift event from not triggering
fixed ingame discord link
fixed several bugs in the cursed realm on day 1
fixed a bug when refusing Merchant Shift 5