NokiMo
Megalo
Megalo

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0.2.26s-1a Snapshot is now live for Snorkeler+ tiers!

EDIT: Uploaded a quick hotfix for missing assets in last night's upload. All links have been updated.

DOWNLOAD ON ITCH | MEGA

Hey all!

This snapshot major changes are the new H-CGs, maps for the Golden Barrel, John's continuation, a new simple Fog of War (FoW) mechanic and a big (WIP) MSQ quest taking place on Day 18. And of course bugfixes!

Note: The Day 18 content isn't fully finished. There is still more content planned for the conclusion of the MSQ as well as content during the quest.

As with the past few patches, there are more under the hood changes to how I'm structuring the events/cutscenes. Mainly with moving towards separating cutscenes from logic as much as possible. This will also make it much easier to onboard any potential future help and easier for future me to understand what the hell I was doing.

A particular feature I'm excited to utilize more in the future is the FoW mechanic. I think many of you can think of the implications with this system considering the type of game A:EP is! :D

Our two new H-CGs continue to feature variation work from our two assistant artists Sgrios and Sommeiler which I don't belive you see in the WIPs. I hope you enjoy them!

RC coming up next!
Planned for inclusion in that are new generic NPC designs, new H-CGs, new non-H-CGs, jobs, sprites, the finished Day 18 MSQ and (hopefully) the first combat update!

Thank you everyone for your continued support on Accursed: Emma's Path! <3

Changelog 0.2.26s-1 Snapshot

Fixes

0.2.26s-1a Snapshot is now live for Snorkeler+ tiers!

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