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0.23a: For Science (Alpha) now available for Brothel Owners!

This was one of the longest updates so far (I had to skip town for a couple weeks). Thanks for waiting so patiently! This version adds a tech tree, a new room, some new content in a lot of systems, and some bugfixes.

Downloads:

Windows 

Mac OS 

Linux (I've heard people say that the Windows version with Wine is more stable, but here you go anyway)

Changelog:

Tech Tree

The station upgrade selector has been replaced with a full tech tree, which will allow you to unlock a ton of stuff across most of the game's subsystems. You may notice that a lot of furniture you're used to can no longer be built without researching it first. The early game was a little too fast. This slows it down a bit.

There are 40 technologies in all, which are separated into four branches:

Technologies can be acquired in a couple of ways. They can be researched by slave scientists at the new laboratory room, or, if you find certain VIP's, you can interrogate them for their knowledge. There are three new event chains for special slaves that can unlock top-tier technologies without the need for time-consuming research (at the cost of their sanity, most of the time).

The Laboratory

The laboratory is a brand new room that contains the workbench furniture, as well as the medical devices (surgery center, growth vats, serum fabricator, etc) from the slave quarters. Obedient slaves can be assigned here to research new technologies. Their effectiveness is driven by their intelligence.

Added planet upgrades: 

There are two new planet upgrades, both unlocked by research.

Added furniture:

Other Changes/Bugfixes

Still on the list

I haven't gotten into the changes to the slave markets yet, but that's job one for the final version of 0.23. I'm going to be altering the interface slightly to make it a bit more consistent with the rest of the game's UI, and I'm going to lock some of the better markets behind a reputation threshold. 

There will be a few new planet upgrades that can be unlocked by conquering the major factions.

There are also numerous little experiments I'm playing with now that the core functionality of the tech tree is done. None of those are ready for prime-time yet, but at least one or two of them should end up in 0.23 final.

Comments

Thanks for reporting! I've heard of that one, but have never been able to replicate it. I hear it goes away ok a save/reload though.

StationmasterDev

I've ran into a new bug: after conquering the first (independent) station in my system, I'm not able to enslave the owners of subsequent stations/planets when conquering them. The new locations show up in my list of conquered places, but the event for enslaving the (former) leader just doesn't fire after the first time.

hog_jockey


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