NokiMo
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0.22 Design: Community Improvements II

Hey all!

I'm going to do something a little different for 0.22. Here's the list of everything I think would be good for this patch, but it's a long list, and I can't promise that everything will be there.

I'm really excited about this one. It's got a lot of stuff that should be fun to work on, and the new pathfinding engine should boost performance.

Planet Visits

Content

Polish

Bugs

Comments

I totally did. My bad.

StationmasterDev

Did you forget to unlock the 0.21 after two weeks for the Brothel owner or is something wrong on my end?

FantasyMichel

Thanks for the reports! I can't guarantee that all of those will be added to the list for this patch, but I'll try to get to at least some of them.

StationmasterDev

Tails are fixed in the latest patron build, which will be available for Brothel Owners next weekend. I think the animations for the fighting pits are pretty final at this point (unless they're broken, but I'm not aware of any issues).

StationmasterDev

The most annoying Bug I have seen so far is when I implant tails on my slaves there is a giant tail that hovers above the station that gets in the way. Also is there any plans to eventually update the animation for the fight pits?

SpaceCowboyfromNJ

Here are a couple bugs I want to add: 1. Fix slave that gets stuck in the center of the map. 2. Slaves can't be inspected while on the harness (X) in the sex training room. Only way to inspect is by finding them in slave list. 3. Slaves on anti-grav dance platform don't move at all....................New bug in 20b I just came across: After injecting PC with a few implants I can't inspect any slaves on the station, including the PC (could be limited to just this playthough because it's the only one I've made on 20b so far). Keep up the good work!

SteveA


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