Here are some screenshots of a Bova transitioning from 1% to 100%. As I mentioned in the design, the process can be paused at any point, either by stopping serum or through the game settings.
People were divided on udders, so I opted to remove them for now, and plan to extend the surgery center to add implantable accessories in the final version of 0.20 (which should be released in mid-February). Once that's set up, you'll be able to add or remove individual features like udders, horns, and maybe even some cybernetics.
Since the last post, I've also added hooves, which will show up on relevant species (cows, horses, succubi, unicorns, and deer) after a certain threshold.
The art and writing tasks are around 95% done, so the next week will be focused on getting everything wired up with the rest of the game. I'm still targeting 2/2 for the alpha release, so it's crunch time now. A ton of work has gone into this one, and I'd like to take this opportunity to thank you all for your patience during a longer-than-usual delay between patches.
StationmasterDev
2019-01-27 04:55:06 +0000 UTCSteveA
2019-01-27 00:07:03 +0000 UTC