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0.17 Alpha: Optimizations, Menial Slaves, and The Pillar - Now Available for Brothel Owners

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Changelog

Optimizations

My machine can now pretty easily hit 2000 population (up from 300). Your results may vary, but it should be a substantial improvement. 

Increased citizen and tourist population maximums to 500 to account for the optimization.

The downside of this patch is that some clothes don't look as nice in the station view, but that seemed like an acceptable sacrifice.

Reduced texture sizes in less-critical areas, which should further decrease memory use.

Menial Slaves:

Continuing my tradition of stealing from Free Cities, you can now buy menial slaves from the slave markets screen. There are three types: Workers, Bioreactors, and Fuckdolls. The economy for them drifts over time, so buy low and sell high for optimum results.

The economic report now contains "news events," some of which will have an effect on the menial slave economy.

The Pillar:

The Pillar is a new section of the station that's mostly devoted to managing menial slaves. To build on it, just zoom into the center of the station and click on the wrenches to see your options.

It contains four distinct rooms:

Storage increases the menial cap, and is good for speculators.

The Hydroponic Facility provides income over time, and doesn't require menials to function

The Factory puts your menial workers to work, and provides income when staffed.

The Bioreactor houses your bioreactors while they work, and provides passive income when filled.

Planet Upgrades:

Added terraforming upgrades to planets (they're expensive, but you can change them to any of the standard types).

Added genetic engineering upgrades that will alter the physical properties of tribute slaves 

Added text vignettes describing the immediate effects of upgrades. 

Separated planet upgrades into "Policy", "Slaves", "Terraforming", and "Warfare" 

Other Changes:

Economic report now properly clears at the end of the month

You can now rotate the camera on the station view by holding RMB

Fixed animation offsets on the outdoor set of the porn studio and the slave hangers in the suite

Fixed a bug that caused annoying noises on the galaxy map

Fixed a bug that stopped the post-conquest screen from showing on the galaxy map.

Fixed a bug that made you jump to the nearest star instead of conquering under certain conditions.

Changed since design:

I've been doing a lot of thinking about the nature and history of the universe as part of my preparation for the "dating sim" patch, and I don't think the original concept of the pillar made sense. There is functionally no "free working class" to house there, so it's now just for menial slaves. The reason for this will be expanded on more in the future.

A side effect of that is that the gloryhole has been removed from the pillar, and will be replaced by a similar structure in the brothel. Apartments have been replaced with slave storage, and shopping has been cut entirely.

Comments

Thanks for making the linux release!

Black Shift

So far I experienced 2 major bugs. The first being the Vat bug where a baby won't grow. The other bug was when I started a new game I wanted to try out the new pillar and menial slaves, but when I made a bioreactor, factory and 2 hydroponics and bought 50 of each menial slaves I started making millions each second. I had about 90,000,000 before the first month passed.

Murble

I confirm, no children go into the tanks, either mine or those procreated by the customers.

Brok

While the game gives you the option to raise the kid in a vat; the child never appears in the vat. They simply vanish when the option is taken. This is with the less expensive vat; both on a random child and my stationmaster's child. I haven't tried the 500,000 vat as slave acquisition events seem to be MUCH less frequent in this version (coming from version 0.15) so I'm having trouble making that much as quickly as I used to.

Elerneron

0.17a, Clicking on New Game just shows it depressing, but nothing happens. The rest functions as per normal . Continue doesn't work (as per intended, I'm guessing) but has the standard button sound playing when pressed while the New Game one doesn't.

Kin

I haven't seen the vat bug. The game prevents you from putting your own kids into vats though. Are you the father? As for the charisma, you can assign obedient slaves to the receptionist desk.

StationmasterDev

One bug I noticed is that you can't put newborn slaves in growth vats (though you can still sell them for $3000). Also, is there a way to upgrade a slave's charisma? So far I can't seem to get anything past "Likable".

rux

That's odd. I tested that in the windows build. Which version?

StationmasterDev

Is it me, or is the new game button not functioning? All other buttons work fine on the main menu

Kin


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