NokiMo
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0.14.3: Arena, Polish, and Mod Support Available for Brothel Owners

It contains the arena, of course, as well as the largest collection of bugfixes since launch, and a ton of polish items that you've requested over the last couple months. 

I've also added mod support, and a GitHub page for text assets. Feel free to create and distribute modified versions of the base text, or, if you want your additions to be included in the main game, make a pull request here. 

Download 

Changelog:

New room: Arena

New Furniture:

Lethal/Nonlethal/Audience/Xeno Fighting Pits: Have your slaves fight for your entertainment. Slaves must be assigned to the appropriate arena, and must be in a prep station to begin the fight.

Prep Station: Let your people gawk at the arena fighters before they go to the floor

Bleachers and Box Seats: Both of these provide income as people watch fights. Most arenas have seating built-in, but these let you expand that. Bleachers are usable by poor and middle-class visitors, and box seats are exclusively for rich citizens or tourists.

Four Different Xenos: One can be placed like any other furniture, and three are unlocked by random events.

Arena Drone: An insane cyborg that will efficiently murder anything you put in front of it

Sporemother: A pestilent monster responsible for many a disappearing colony

Defiler: A creature of unknown origins and blasphemous tastes

Devourer: Consumes everything and anyone it can

Mod Support

You can now edit the text files under "/StreamingAssets/Text", which includes events, inspection, and a bunch of other stuff. 

There is documentation on the new GitHub page here. Feel free to create pull requests. Any code that gets accepted into the main branch will get included in the main game.

Note that, if you dig into the files, you might find spoilers. There are currently things in the game that are hard to access, and the number of things in that category will increase as the main story gets developed.

Bugfixes and Misc Improvements:

Generally speaking, I've taken care of enough of the "Mod Support and Mystery Box" tasks that it's no longer worth it to have the voting option.
What's left of it will be rolled into the next few patches instead.

New missionary animation from a professional animator. This is a preview of what's to come in 0.15, in which the rest of the sex animations will be getting the professional treatment.

Reworked the slave list based on your feedback:

Added progress bars to repairs for damaged ships 

Fixed animations on milk tap and head girl desk

Fixed a bug that allowed you to destroy the Fae multiple times, and without the preceding event.

Fixed a bug that was duplicating factions, causing instability in the late game

Fixed a bug that was preventing the embryo splitter implant from properly making twins/triplets/etc.

Fixed a bug that prevented breeding colonies from producing some alien types

Fixed a bug that returned lost planets to you after a trip to the galaxy map

Fixed a bug where the assistant could appear with a selected planet, giving it legs

Fixed an issue with children of exos not displaying all exo traits

Rules assistant rules will no longer trigger before the pane is closed

Reduced number of seats on the seating area, which should cut down the lag at the bar

Changed the music of the lobby and bar to be more consistent with their new directions (no more elevator and cheesy shopping music).

Going to the galaxy map or loading a game no longer wipes out "Rival Enslaved" and "War Declared" messages.

Fixed a bug that produced multiple copies of factions in the diplomacy screen under certain conditions (will be automatically applied when you load a game).

Decreased memory usage (again).

Enough other bugfixes that it would take too long to list them all. This patch took out almost all known bugs though, so if you've reported a bug, it's likely fixed now.

To-Do:

Finisher animations for the Xeno pit and the nonlethal pit were not completed as of the release of 0.14. 0.15 will contain those.

Removed since Design:

I cut the Bookie Station because the Arena already has too much stuff, and will likely be expanding over time (the stats update will likely add a racetrack, some sort of amphitheater,  and some sort of strength trial).

Comments

Just found out: if you change "vorm." or "nachm." in the filename of the saves to "AM" or "PM" accordingly the game loads the files. You have to change ALL off the files or delete the other saves though.

FantasyMichel

Can confirm this. Also use german as system language. And my saves are present but not loadable (they aren't visible in the loading screen). Makes the game unplayable at the moment.

Phenex

My system language is german.

FantasyMichel

I've heard of this happening in some regions. What is your system language? The saves should be recoverable, at any rate. The filename is just set in a way that the game can't understand yet. The next patch should fix it.

StationmasterDev

I have an issue with it. It makes saves, manually as well as automatic ones, but doesnt see them when restarting. Neither via "continue" nor by "load". Kind of a Bummer when you played for 12 hours straight and restart the next day to continue.

FantasyMichel

No. It just became available for $5 patrons

StationmasterDev

anything new from your same post from 10 days ago?

Netscape1964


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