NokiMo
stationmaster
stationmaster

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Features for 0.16

0.15 is officially underway now that the Unity issues are cleared up (and I'm building a hotfix to address the morph issues), so here are the available features for 0.16. They're falling fast! I'll need to think up some more options for the future (or maybe just demote some of the easier stretch goals).

Comments

also gotta fix how all NPC's spawn in the middle of the station when dropping back into station view from galaxy map

Buckey

Fair enough trying to avoid another pregnancy update situation

2eyedjack

if floors are introduced, then a floor size limit could be put in place limiting the maximum ram usage per floor based on high activity consumptions. if system supports it, you could have only 1 floor loaded at a time while the others run only as numbers not as assets reducing ram usage.even more

Netscape1964

still think alot of the lag and RAM usage could be cut if you put different floors into the game say 500k for your first additional floor then ramp it up from there would also allow players to organize each floor to a different purpose say one for military and one for dairy then one entrance and shopping floor. i realize it would be alot to do so it could maybe be something that gets worked on over the next few patches and then comes out alongside one of the updates once its finished

2eyedjack

Other suggestions : an update that would add more challenge in game / more animations in the station itself (slave role specific movement animations, animations related to a slave state of mind)

dslibre

Well if you need more ideas, i stand by my last suggestion in adding more accessories for slaves : gags, cuffs, shoes, corsets, etc.

dslibre


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