NokiMo
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Version 0.14: Fighting Pit Design

The winner of the stretch goal vote is the fighting pit! This one is likely to take longer than usual due to its complexity and my real-life obligations, but I'll try to keep you in the loop as much as possible.

Draft Design:

New Room: Fighting Pit, containing the following:

New Artifact type: Xenos:

Xenos are alien species that are too inhuman to be adapted to regular slavery.  They are rare creatures, and will have to be found by conquering planets or making the right choices in random events. 

Note: These are still up in the air, and are the most likely part of this design to change.

New stat: Fighting Skill

Increases with won battles. Skilled fighters earn more money from the crowd, win more often, and command a higher price on the market

New Assignments:

Fighter (one for each type) and Bookie

Comments

That's a good idea. Looking around, it shouldn't be too hard to set up. I'll look into it, but no promises.

StationmasterDev

with game size getting over 2 GB, maybe you should try and do differencials instead of full game DLs each time. it would save you a lot of DL bandwidth and us time

Netscape1964

It's all i wanted to hear! Thank you for this great game😊

Mads Krogsgaard

It's... possible. I'm using a character library that limits my options, but plan to overhaul the animations, which should improve the look and feel of the girls

StationmasterDev

What about the girls in the game will they have a overhaul one day??

Mads Krogsgaard

That is so awesome!!!!!

Mads Krogsgaard

Defiler (current version): <img src="https://i.imgur.com/TGj1BVY.png"> To get a sense of the scale, the pit needs to be about 2 meters below the floor, because he's substantially taller than the standard room height.

StationmasterDev

I can't wait to see what a defiler looks like. :) Would also be cool if the Devourer got some stat gains from whatever it devoured it. ;)

RocketNowWow


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