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Stationmaster 0.10: 4X Overhaul

This update adds a ton of content around opposing factions, as well as a ton of unrelated improvements. Shout out to the beta testers, who found a lot of stuff this time. Without you, this release schedule wouldn't be possible.

I've also finally started doing builds for Mac and Linux, though I have neither OS to test with, so I don't know if they actually work.

Windows

Mac OS (Experimental) 

Linux (Experimental) 

Changelog:

Faction Leaders:

All seven factions now have leaders, with unique clothes, appearances, and personalities.

The new Diplomacy menu allows you to speak with any factions that you haven't yet conquered.

Faction leaders who are friendly with you or scared of your military will send you tribute.

Conquering a faction's home system enslaves its leader, and unlocks their clothing style for the rest of your slaves.

Enslaved faction leaders each have a unique event, which can grant a permanent upgrade to your station (some also have variants depending on your choices).

Governments:

Taking planets that are owned by a government now constitutes an act of war.

Governments that are at war with you will send fleets against your planets.

Planet Upgrades:

You can now upgrade your planets with improved defenses (to stop them from being taken by faction leaders), increase their obedience or fear with social programs, and even commit genocide on the population to replace them with another species.

Tribute obedience and fear are now driven by the obedience and fear of their homeworld.

Since the beta: Added ability to upgrade all planets at once.

Station Upgrades:

You can now upgrade your station to increase revenues for your chosen play style, as well as change the visa caps for both residents and tourists (both range from 0 to 200).

Other Content:

A ton of new events for your planets 

Added slave dress clothing option (thanks Md.ford for creating that) 

Generated planets will now have a chance of being populated with exos (requires a new game to take effect) 

Quality of Life and Bugfixes: 

Monthly economic report breaks down revenue and expenses by type 

Demand tribute menu is now "Owned Bodies," and displays more data about your holdings

You can no longer raid the same planet multiple times in one trip to the galaxy map

Milking machines buffed

Improved model for stations on galaxy map

Tutorial improved

Planet tribute buffed to make a brothel-less war station viable

Added option to sell slaves from "New Slave" screen

More memory improvements

You can now see the attack probabilities directly from the galaxy view without zooming in on a star.

Galaxy map camera speed increased.

Eoll eyes now glow as intended

Planets are now properly removed when sold

Notification bar widened and top left buttons replaced with icons

Late-game ships buffed to make them worth the money

Tons of other little bugfixes and improvements that I didn't bother to write down

Delayed:

Voice acting (The actress for Speaker, Tyrant, and Pari is doing a fantastic job, but things are taking a bit longer than expected). Hopefully, I'll be able to get the voices into the next patch.

Comments

But I don't know how to trigger the loyality quests for the fracton leaders, have spend some hours in game and only got one once, loaded the previous save of the game to check the other option but never came up again.

Michael Simon

Great update of the game, liked the fractions update alot.

Michael Simon

Strategy thoughts: - Brothels give far better income per slave than diaries, but visitors will spend in restaurants instead if there are no brothels available. - So if you're already getting all of a visitor's money it's better to put extra girls into the diary than the brothel even though the income is lower. I think this also avoids a reputation hit from arcade stations. - Similarly, if you can see brothels being unused move some to the diary. - Once you have enough fountains/rep (not sure what the requirement is) that mostly you're getting rich visitors it's worthwhile bulldozing and replacing the cheaper rooms because the total numbers you can have are capped. - Combat drones and fighters are terrible value for money in terms of combat power but repair fast. It's good to use a bunch to soak up hits along with the biggest ships you can afford. - Tribute income is minor. Adding one girl to your brothel will earn you more than a captured planet with a billion population :) - Check your galaxy map as soon as you can. If there are no stars in range, restart.

Someone Else

I don't see why not. Added to the list for 0.11.

StationmasterDev

Another big upgrade. Impressed by your development pace, keep up the good work. A few things I've noticed: - Upgrade all for planets is a great improvement. Could this be implemented quickly for slaves as well as a temporary measure until the rules engine is finished? (Ideally with buttons for 'this slave' 'all slaves with this assignment' 'all slaves') - It seems possible to apply multiple instances of the same planetary policy via the upgrade all button - Very easy to overload the engine with too many slaves through conquest (100 captured planets = 100 new slaves each click of demand all). - incomes and expenses seem weird. It seems that some things give more or cost more than they should. This is an impression at the moment and I'll try to identify in more detail. Hard to be sure as the player can only watch ticks of their bank account, might be worth you looking through the values and timings for daily/monthly discrepancies or misplaced decimals. - Wasn't able to dress slaves at first, though this did unlock at some point. Not sure if intended, bug or unprogrammed feature. - Not all the sort buttons work (eg sorting on value to find faction leaders) - Amused by captured faction leader text talking about a long war when in fact it was one battle. - Capturing HQ's gives a 'CEO of faction' slave as well as the faction leader themselves from the event - No idea what the loyalty quests require. Any hints?

Someone Else


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