NokiMo
stationmaster
stationmaster

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Stationmaster 0.9a: Exo Market and QoL

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Changelog:

New Market: Exo Market

Canis and Felis: Engineered dog and cat-girls respectively (at the suggestions of patrons, they no longer have nightmarish fur. Just grafted ears and tails)
Bova: Ever-lactating cow-girls with horns
Doll: The salvaged minds of dead slaves in robotic bodies
Tusked: Genetically-engineered space orcs
Coral: A previously-aquatic alien race, conquered and modified for human use
Fae: A frail and elusive species with mysterious origins
Ataran: The classic Grey alien, for when you want to take some revenge
Eko: Slightly psychic aliens with antennae

UI Improvements

Can now sell all slaves acquired from a raiding session with a single button
Can now assign all purchased or raided slaves with one button
Slave list is now sortable, and you can sell slaves directly from there (hold shift to skip the confirmation dialog)

Graphics Improvements

Slaves now have distinct eye colors
Slave eyes now track the camera and move semi-realistically
Small shader update should significantly cut down on memory usage (again)

Misc:

Fixed a bug that allowed planet population to go negative, causing all sorts of havoc
Fixed a bug that made slaves from some markets sell for more than you bought them for
Several other minor bugfixes and improvements

Known Issues:

Eko Antennae sometimes show up in the station view instead of the slave view

There is currently no way to get the aliens without the Exo market. I plan to add the upgrades that allow you to set up breeding colonies in the 4X update.

Sometimes all male tourists turn into nightmare creatures after you return from the galaxy map

Slave inspection stops working under unknown conditions.

Comments

A shame all the slider bugs with the advanced surgery sliders can still be broken. It's a little fun, but difficult to control since you can accidentally make your slave super fat.

RocketNowWow

I uploaded a new version last night that fixed the main issue (a bug with characters was making them go all nightmare-fuel on load). I'm sure there are other bugs, but it should be playable now

StationmasterDev

So basically don't play 9.0A until you look it over?

lightningshifter

I saw some crazy ones on the Discord too. Will check those out tomorrow. Pulling the patch for now.

StationmasterDev

Issue, when entering the galaxy map and then leaving all slaves present on the station's heads turn black and become unresponsive

Buckey


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