As another post for my patrons, I wanted to outline something that I've been trying hard to work on in visual storytelling. The shots above are from a new page in the early rough processes. The character script is exactly the same, but depending on how you break it up, it can give off a different vibe.
I've been trying to get away from "flat" feeling panels and pages, as depth really brings a lot of visual reward and vivid realizations of the world. The top panel is 1 point perspective, and while this has perfectly good uses, I knew I needed depth to this shot. This is my chance to let the reader truly SEE and get a feel of the house.
Also dividing up the script between "whoa" and "hold it mister" allows for a better pause, and a new character reaction. Another way I like to think of it is... would this work as a storyboard for a movie? Opinions are subjective, but I believe the new version works much better.
Also, I'm TRYING (emphasis hehe) to keep some cohesiveness to the house. I couldn't make up my mind in Volume 1 for awhile, but near the end with Archer standing outside the house in the rain... I believe I'm going to stick with this. Therefore, I'm trying to make sense of the interior based on the exterior, along with many other factors. I can only do so many Stanley Kubrick disorienting trick camera shots hehe.
As you can see, the bubbles aren't even placed. I generally don't put these in until final sketches (before line art). Anyway, just thought I'd share!