Art by Crescentia - Twitter - Newgrounds
All 4 heckwan sisters now have art for when I get into the labyrinth!
I'm not teasing the 4th one. (Sadly.)
Current update I'm working on is still catching up on existing stuff (Aiko paizuri atm) which has run into some issues recently as I noticed a bug with visual effects from renpy's end of things as far as I can tell. (you can see this issue in Sofia, Kotone, and Vivian's vfx scenes.) So atm I'm not sure if I need to rehaul that entire system to get it working again, or if it's just a wait and see if it's fixed thing.
So I'll likely be ignoring one of the things I wanted to do with Aiko's stuff for now given it just doesn't work atm.
Do have one other vfx thing I wanna mess with for motion effects for Aiko's stuff to see if I can get that updated and better.
EDIT: I have fixed the vfx bug! It was dumb.
Then once that's done I might just push out an update with it and all the fixes and stuff I've done so far? But there wont exactly be much in it other than the Aiko cg and a bunch of fixes and QoL stuffs.
So I may just hold off and work to get Beris' art in game, and the Stella art/update.
Cause before I get into labyrinth work I do want to get Beris art in (so I don't need to bundle that into the labyrinth time) and Stella update/art.
So once those are done (and any fixes that might pop up), onwards to labyrinth.
Aside from that stuff I have also been slowly picking away at getting things better set up for editor and writing comm stuff so that can flow better once it's all moving finally.
SpectralTime
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