Stella's art is by ADOPOLICH.
Note: She isn't small, the bag is just bigger on the inside, and size scaling is just a bit weird for a view port.
Now, she does also have a full body image, but I don't want to show that right now given you wont really see it fully in game most of the time. But I can assure you it exists.
This however is another case of 'I'm not sure when her art will get in game' because I think to better implement the art I'll need to finally give her an actual content update, which she's desperately needed for a while. But I might do this as a smol appetizer before digging into the labyrinth stuff? Unno yet.
Given the little content she has though I could probably do a lite implementation before doing a full go at it. So again, not sure.
I will get the basic bag asset in though for the next update when that hits, but that's pretty minor to people I'm sure lol.
However that brings me to a few other not Stella points related to art implementation.
Cause like, I'm currently sitting on 5 arts I can't exactly implement atm.
-Stella - Want to do a content update along with the art. But overall she's definitely the simplistic to do.
-Tabitha - Reasons. Should be resolved sometime next month I think? They're not art related, so dont go expecting things. But also she has a crap ton of words to go through to add her art in properly, so this will also be time consuming as hell lol.
-'Dark Elf' - the one from the whole amber thing, I need to get some tweaks to it, and also make an entire new character for it.
-Ushris - Labyrinth. Self explanatory. But she'll def get in once I get there.
-4th Hellhound Sister - Same as Ushris, but I also CANT tease her art or name. At all. Because reasons. Related to the story/game. Which is frustrating lol. But I will be patient. But at least you know I have her art now.
(The actual amber redux is now in game for the next update. btw)
All the post burn out and such aside slowing things down, I was also expecting to have the other 2 sisters done by now to tease, but there's been some availability snags there. So in a way delaying the labyrinth and stuff may end up working out? In a convoluted way... Depends how availability works out lol.
Now that aside, some other news, kind of a mixed bag (heh) here tho. But I'd mostly say bad news.
I'm going to push back v23.6 till sometime next month, as I really don't want to rush the Venefica stuff, and I basically just started on that part of the update last tuesday.
Now why is that? Cause while last month I was basically still kinda dead in the water from post rest. This month I did actually get things done. Just not exactly the venefica/elly quest stuff.
There's been a lot of shaking off rust and getting back into the rhythm too, and some assorted bug fixing. But I've also spent quite a bit of time this month sorting myself out, most notably getting art comm stuff moving a bit better cause I hadn't really set up a plan for that in a bit, so more of those should be moving soon.
Part of that art stuff was also why I decided to finally do that Vili sketch thingy, cause there's a few things I was kind of avoiding doing before.
I've also been working at trying to get some writing comms done for the game and improve how I handle those so it can move smoother in the future. Will see how that plays out lol.
And I've also been working at getting an actual work schedule for myself set up with which days I take off and stuff so I can smooth out things better. (Then my sleep schedule imploded shortly after I set this up for no good reason, which kinda set me back a bit lol)
But all in all I'm getting way more done than last month and feeling way better too. It's just been more of a process than I'd like I guess, given how dang long it's taking for this update.
Also, maintain a proper work life balance is hard, I def used to do the work thing way too much before the burn out lol, so ima try to not do that again as well! Cause being effectively out of commission for months is not ideal.
So yeah, I am very sorry for the agonizing level of delays, and thank you all very much for sticking with me and supporting the project! I am very much looking forward to getting things moving properly again, and I hope you all are too. :D
Konstantinus
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