December's (free) build very very soon!
Added 2018-01-01 23:35:23 +0000 UTCHey guys, I've worked a lot on many small things. The release will very soon be ready. I'm really aiming for today or tomorrow. Here's what I've been doing:
- Added player hands and weapon animations
- Heavy performance optimizations
- Improvements to the weapon system (now you can pick up not equipped weapons and ammo for the SMG grenade)
- Explosions affect the player (allowing for "rocket jumping"
- Some tweaks to the AI, mainly for the Training Simulator mode
Right now I'm working on the slasher weapon for the player, along with its animations. That means there's a new weapon in this build. I'm trying to have a very requested feature implemented for this weapon: live dismemberment. When you attack an enemy with the slasher, there will be a chance of limb detachment.
For this, I've managed to come up with a way of doing this without having to create more assets and modify my existing models. Here's somewhat of a proof of concept:

There's Fizzil's doru beheaded. You see, on gibbing, I instantiate a new model which has all the gore details modeled in. With this method, I can more quickly just make a limb "disappear" and instantiate the missing body part separately, creating the illusion of dismemberment.
I don't know if the live dismemberment will be ready for this build, but the new melee weapon will be there.
Oh, and don't forget that December's build is free for everybody, including non-patrons. January's will be back to normal.