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danielhkwan
danielhkwan

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I need your help testing optional rules for qi in wuxia stories!

I've been hard at work on the youxia class and have found a publisher and co-author to work on it with me (don't worry, you still get it for free)! One of the challenges has been not only designing the class, but also coming up with gameplay tools to help give D&D adventures align with Chinese martial arts media. D&D's identity is firmly rooted in European mythology, making certain elements difficult to translate into Chinese martial arts stories. 

Aside from the way (*barf*) honour is portrayed in D&D, the only overtly "Asian" mechanic is ki. Ki in D&D 5e is referred to as "a mystical energy"  that is used for combat actions to fuel monk class features. In The Book of Inner Alchemy adventure I authored for Candlekeep Mysteries, I made a couple of in-world amendments to ki that would bring it closer to the Chinese inspiration (qi), yet fit within the existing world of D&D. Here they are:

SO WHAT IS QI?

In order to understand why the ki mechanic is inadequate, touching on the concept of qi is important. Qi is a fundamental component of Chinese culture with significance in the realms of spirituality, medicine, martial arts, ethics, and philosophy. Understandings of qi are incredibly nuanced and fluid, having evolved throughout the course of China’s long history. Within the context of wuxia, xianxia, and xuanhuan genres, qi is portrayed as the vital energy that exists in all things. That means every character has qi. Yes, the monk has special training to do more with it. But other heroes in our story should also be able to interact with their own qi. 

SETTING CONSIDERATIONS:

The setting will be very important when designing the rules for qi and how they ultimately interact with the youxia class. . Before diving into the rules, it'll be important to outline one key definition - wuxia - that informed all of my design considerations. The youxia class that I am working on is designed to be used within a wuxia setting - with it's combat and narrative features designed to emulate common tropes within the genre. 

So what is wuxia? Literally translating to “martial heroes”, this is a Chinese fiction genre that features protagonists who are regular people that achieve seemingly supernatural fighting abilities through Chinese martial arts training and internal energy training. This genre is often viewed as “low fantasy” as it doesn’t often feature any magic. Given that magic (in the conventional D&D sense) is not featured in traditional wuxia settings, providing players with a tool that can provide combat, healing, and narrative utility is a major priority for me when it comes to designing rules for qi.

Quick setting guidelines:

KEY INSPIRATIONS:

Inspiration in D&D 5e: "If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll."

Hero Points are optional rules found in both D&D (though versions of them can be found in other TTRPGs). They are listed in the Dungeon Master's Guide as a tool similar to inspiration, but with different advantages. "Hero points work well in epic fantasy and mythic campaigns in which the characters are meant to be more like superheroes than the average adventurer is.

With this option, a character starts with 5 hero points at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character’s level.

A player can spend a hero point whenever he or she makes an attack roll, an ability check, or a saving throw. The player can spend the hero point after the roll is made but before any of its results are applied. Spending the hero point allows the player to roll a d6 and add it to the d20, possibly turning a failure into a success. A player can spend only 1 hero point per roll.

In addition, whenever a character fails a death saving throw, the player can spend one hero point to turn the failure into a success."

QI MECHANICS (PROPOSED):

Qi points can be used to aid actions and push characters beyond their natural limits. 

The qi point base serves as a combination of a character's CON and WIS modifiers. Qi points can be spent at any time and do not take up an action. In combat, qi points can only be spent to use one of the following actions per turn and can be restored after a long rest. 

Here are my proposed qi rules: 

*qi points can be used in place of ki points for monks - thus serving a dual purpose. 

**qi points replace the inspiration optional rule. 

What are your thoughts? I'd love to hear what you think about this very early draft!

- DK

Comments

Thanks! "Qi for all" is really at the heart of what I wanted to do! I DEFINITELY also have lightness techniques written for the Youxia class!

Daniel Kwan

I'm afraid I can't really speak to the D&D aspects of this, since I stopped playing that system with Advanced D&D, back in the mythic past, but I really like your idea of "qi for all." Maybe there could be a way to make "advanced qi packages" that Monks (or whatever that class evolves into) would get more or less automatically , but which other classes could take (in exchange for other advantages. Things like "lightness" techniques or packages that would increase combat bonuses or let you transfer qi points or hit points to other characters. That seems in keeping with Wuxia strories....

Peter Larsen


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