NokiMo
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Make a 3D RPG like Pokemon in Unity Course #17 - Wild Pokemon

Hey everyone, welcome to part 17 of the my 3D Pokemon RPG in Unity course. In this video, add wild pokemon in our game and when we throw a pokeball at the wild pokemon, we'll spawn our player pokemon in a position for starting battles.

I hope you like the video :)

Make a 3D RPG like Pokemon in Unity Course #17 - Wild Pokemon

Comments

The spawn flash might have transform data. Reset the particle effects position to zero

Darrell Willis

I am probably not the most skilled about knowing this, but double check the section of code that refers to the pokemon being spawned away from the wild pokemon @8:22 in the video. If there's anything that doesn't quite match to the video, then there will be the mistake.

Darrell Willis

encountering a bug where when I throw a pokeball at the wild Pokémon, the party Pokémon spawns over the wild pokemon's position. I enlarged the sphere collider but still experiencing the issue.

zaid

I have noticed that the particle engine for your build spawns on the model, for some odd reason my particles are spawning a ways in front of the pokemon model. Code is identical, so I am unsure what the cause would be

Vladsier Records

0'ooo999999999999999-ùo999999999999I)?)IIIIIIIIIIIIIIII? (sorry , my cat BTW this is amazing we need moar!!)

Al Prova


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