NokiMo
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Pokemon Game Tutorial - Double Battles #1 - Changing Battle System Architecture

Hey everyone, In this tutorial, we'll change the architecture of our battles system so that it can support multiple units, and in the next tutorial, we'll implement double battles using our new architecture.

I've attached the scripts files below so you can use it as a reference while following along, and you can download the complete project files from this post https://www.patreon.com/posts/complete-project-39632268

Hope you like it. Thanks a lot for supporting the series :)

Pokemon Game Tutorial - Double Battles #1 - Changing Battle System Architecture

Comments

Yeah, this needs to be refactored to be able to work with the new StateStack architecture. I'll be doing that once I complete the pokemon storage feature on Youtube.

GameDev Experiments

I think this tutorial is incompatible with the rest of the series once you get to state stack architecture. It doesn't work at all when the run turn state is called.

Zzarcon1

Do you mean the bug where the trainer sends out the player Pokemon after the AboutToUse state? If so, I'll fix that in the next video. I'll release it next week.

GameDev Experiments

I don't know if you'll have this bug or if my rework of the exp system clashes with this new architecture, but after this refactoring, I get a mess on the AboutToUse message...

Justin Wahlquist

Thanks Samy, that means a lot to me.

GameDev Experiments

You are working really hard for this series and I really appreciate it, honestly the best tutorial to learn Unity on Youtube I found and the content is top notch :)

Samy Chab

I'm glad to hear that! Feel free to put any questions you have in the comments.

GameDev Experiments

Thanks! I have been waiting for this! It is a long video but very detail, I will need some time to digest it. I am sure I will have questions for you later...

MS Game


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